Fixed player sprite anim
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@ -1398,7 +1398,10 @@ PrefabInstance:
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@ -1565,7 +1568,10 @@ PrefabInstance:
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@ -3039,6 +3058,19 @@ GameObject:
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@ -3442,10 +3474,6 @@ PrefabInstance:
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propertyPath: m_Targets.Array.data[1].target
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value:
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value:
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@ -15,11 +15,11 @@ public class SpriteMovementFlipper : MonoBehaviour
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private void Update()
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{
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if ((transform.position - prevPos).x > 0.1f)
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if ((transform.position - prevPos).x > 0.05f)
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{
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sp.flipX = invert;
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}
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else if ((transform.position - prevPos).x < -0.1f)
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else if ((transform.position - prevPos).x < -0.05f)
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{
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sp.flipX = !invert;
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}
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