diff --git a/Assets/Scripts/Controller/EnemySpawner/EnemySpawner.cs b/Assets/Scripts/Controller/EnemySpawner/EnemySpawner.cs index d3c8bcf..943dfae 100644 --- a/Assets/Scripts/Controller/EnemySpawner/EnemySpawner.cs +++ b/Assets/Scripts/Controller/EnemySpawner/EnemySpawner.cs @@ -68,12 +68,12 @@ public class NewBehaviourScript : MonoBehaviour void SpawnWave(float difficulty) { - SpawnStrongestFirst(difficulty); + //SpawnStrongestFirst(difficulty); - //if (Wave != 0 && Wave % 10 == 0) - // SpawnStrongestFirst(difficulty); - //else - // SpawnRandom(difficulty); + if (Wave != 0 && Wave % 10 == 0) + SpawnStrongestFirst(difficulty); + else + SpawnRandom(difficulty); } void SpawnStrongestFirst(float difficulty)