Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
dd827bee2f
|
@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -90,7 +90,7 @@ AnimationClip:
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@ -112,7 +112,7 @@ AnimationClip:
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@ -121,7 +121,7 @@ AnimationClip:
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@ -200,7 +200,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,7 @@ AnimationClip:
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@ -90,7 +90,7 @@ AnimationClip:
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@ -112,7 +112,7 @@ AnimationClip:
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@ -121,7 +121,7 @@ AnimationClip:
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@ -200,7 +200,7 @@ AnimationClip:
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@ -20,7 +20,7 @@ AnimationClip:
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@ -97,7 +97,7 @@ AnimationClip:
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@ -62,7 +62,7 @@ AnimatorStateTransition:
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@ -119,13 +119,13 @@ AnimatorController:
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m_Name: Base Layer
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@ -20,7 +20,7 @@ AnimationClip:
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@ -29,7 +29,16 @@ AnimationClip:
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@ -47,10 +56,10 @@ AnimationClip:
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@ -83,14 +92,14 @@ AnimationClip:
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@ -112,7 +121,7 @@ AnimationClip:
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@ -200,7 +236,7 @@ AnimationClip:
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -97,7 +97,7 @@ AnimationClip:
|
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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time: 0
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outSlope: 0
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tangentMode: 136
|
tangentMode: 136
|
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|
|
@ -20,7 +20,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
|
||||||
|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: {x: 1, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -115,7 +115,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
|
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|
@ -124,7 +124,7 @@ AnimationClip:
|
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outWeight: 0.33333334
|
outWeight: 0.33333334
|
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- serializedVersion: 3
|
- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: 1
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
|
tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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value: {x: 1, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -97,7 +97,7 @@ AnimationClip:
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m_Curve:
|
m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
|
m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: {x: 1, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
|
outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
|
tangentMode: 0
|
||||||
|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: {x: 1, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -115,7 +115,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
|
- serializedVersion: 3
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time: 0
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time: 0
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value: 1
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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tangentMode: 136
|
tangentMode: 136
|
||||||
|
@ -124,7 +124,7 @@ AnimationClip:
|
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outWeight: 0.33333334
|
outWeight: 0.33333334
|
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- serializedVersion: 3
|
- serializedVersion: 3
|
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time: 0.3
|
time: 0.3
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value: 1
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
|
outSlope: 0
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tangentMode: 136
|
tangentMode: 136
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||||||
|
|
|
@ -20,7 +20,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: {x: 1, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -97,7 +97,7 @@ AnimationClip:
|
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: 1
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0
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time: 0
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value: {x: 1, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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||||||
|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
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- serializedVersion: 3
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- serializedVersion: 3
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time: 0.3
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time: 0.3
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value: {x: 1, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -115,7 +115,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
|
- serializedVersion: 3
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time: 0
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time: 0
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value: 1
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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|
@ -124,7 +124,7 @@ AnimationClip:
|
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outWeight: 0.33333334
|
outWeight: 0.33333334
|
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- serializedVersion: 3
|
- serializedVersion: 3
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time: 0.3
|
time: 0.3
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value: 1
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value: -1
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inSlope: 0
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inSlope: 0
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outSlope: 0
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outSlope: 0
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tangentMode: 136
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
|
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m_Curve:
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m_Curve:
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time: 0
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value: {x: 1, y: 0, z: 0}
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value: {x: -1, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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@ -97,7 +97,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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time: 0
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|
@ -20,7 +20,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
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time: 0
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value: {x: -2.2, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.3
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value: {x: 1, y: 0, z: 0}
|
value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
|
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -115,7 +115,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
|
- serializedVersion: 3
|
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time: 0
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time: 0
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value: -2.2
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inSlope: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
|
tangentMode: 136
|
||||||
|
@ -124,7 +124,7 @@ AnimationClip:
|
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outWeight: 0.33333334
|
outWeight: 0.33333334
|
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- serializedVersion: 3
|
- serializedVersion: 3
|
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time: 0.3
|
time: 0.3
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value: 1
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value: -2.2
|
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inSlope: 0
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|
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|
outSlope: 0
|
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tangentMode: 136
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tangentMode: 136
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||||||
|
|
|
@ -20,7 +20,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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|
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time: 0
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value: {x: 1, y: 0, z: 0}
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value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
|
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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tangentMode: 0
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|
@ -97,7 +97,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
|
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time: 0
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time: 0
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value: 1
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value: -2.2
|
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inSlope: 0
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tangentMode: 136
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|
|
@ -20,7 +20,7 @@ AnimationClip:
|
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m_Curve:
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m_Curve:
|
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|
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|
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time: 0
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value: {x: -2.2, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
|
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outSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
|
||||||
tangentMode: 0
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tangentMode: 0
|
||||||
|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
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- serializedVersion: 3
|
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time: 0.3
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time: 0.3
|
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value: {x: 1, y: 0, z: 0}
|
value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
|
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outSlope: {x: 0, y: 0, z: 0}
|
outSlope: {x: 0, y: 0, z: 0}
|
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tangentMode: 0
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tangentMode: 0
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||||||
|
@ -115,7 +115,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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|
- serializedVersion: 3
|
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time: 0
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value: -2.2
|
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inSlope: 0
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|
outSlope: 0
|
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tangentMode: 136
|
tangentMode: 136
|
||||||
|
@ -124,7 +124,7 @@ AnimationClip:
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
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time: 0.3
|
time: 0.3
|
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value: 1
|
value: -2.2
|
||||||
inSlope: 0
|
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|
||||||
outSlope: 0
|
outSlope: 0
|
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tangentMode: 136
|
tangentMode: 136
|
||||||
|
|
|
@ -20,7 +20,7 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
|
- serializedVersion: 3
|
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time: 0
|
time: 0
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value: {x: 1, y: 0, z: 0}
|
value: {x: -2.2, y: 0, z: 0}
|
||||||
inSlope: {x: 0, y: 0, z: 0}
|
inSlope: {x: 0, y: 0, z: 0}
|
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outSlope: {x: 0, y: 0, z: 0}
|
outSlope: {x: 0, y: 0, z: 0}
|
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tangentMode: 0
|
tangentMode: 0
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|
@ -97,7 +97,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
|
- serializedVersion: 3
|
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time: 0
|
time: 0
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value: 1
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value: -2.2
|
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inSlope: 0
|
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|
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|
outSlope: 0
|
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tangentMode: 136
|
tangentMode: 136
|
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|
|
|
@ -20,7 +20,7 @@ AnimationClip:
|
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m_Curve:
|
m_Curve:
|
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- serializedVersion: 3
|
- serializedVersion: 3
|
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time: 0
|
time: 0
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value: {x: 1, y: 0, z: 0}
|
value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
|
inSlope: {x: 0, y: 0, z: 0}
|
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outSlope: {x: 0, y: 0, z: 0}
|
outSlope: {x: 0, y: 0, z: 0}
|
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tangentMode: 0
|
tangentMode: 0
|
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|
@ -29,7 +29,7 @@ AnimationClip:
|
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
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- serializedVersion: 3
|
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|
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time: 0.3
|
time: 0.3
|
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value: {x: 1, y: 0, z: 0}
|
value: {x: -2.2, y: 0, z: 0}
|
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inSlope: {x: 0, y: 0, z: 0}
|
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propertyPath: m_LocalPosition.x
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value: -15.0934305
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propertyPath: m_LocalPosition.x
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value: 2.8892193
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value: 2.8892193
|
||||||
|
|
|
@ -17,6 +17,6 @@ public class PS5Controller : MonoBehaviour
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
Gamepad.all[0].SetMotorSpeeds(100, 100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,8 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
Animator animator;
|
Animator animator;
|
||||||
bool isDying = false;
|
bool isDying = false;
|
||||||
|
|
||||||
|
public GameObject healthBar;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
|
@ -17,8 +19,9 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
}
|
}
|
||||||
void EnemyDie()
|
void EnemyDie()
|
||||||
{
|
{
|
||||||
//GetComponent<Collider2D>().enabled = false;
|
GetComponentInParent<Collider2D>().enabled = false;
|
||||||
//GetComponent<NavMeshAgent>().enabled = false;
|
GetComponentInParent<NavMeshAgent>().enabled = false;
|
||||||
|
|
||||||
if (!isDying)
|
if (!isDying)
|
||||||
StartCoroutine(AnimationDie());
|
StartCoroutine(AnimationDie());
|
||||||
isDying = true;
|
isDying = true;
|
||||||
|
@ -39,6 +42,7 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("Die");
|
animator.SetTrigger("Die");
|
||||||
|
AudioManager.PlaySound("Slice_Enemy_SFX", transform.position).volume = 0.65f;
|
||||||
}
|
}
|
||||||
public void DestroyGameobject()
|
public void DestroyGameobject()
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
|
||||||
|
public static class FloatExtensions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Refrence link: https://forum.unity.com/attachments/upload_2021-1-14_13-8-33-png.773578/
|
||||||
|
/// </summary>
|
||||||
|
public static float Remap(this float from, float fromMin, float fromMax, float toMin, float toMax)
|
||||||
|
{
|
||||||
|
var fromAbs = from - fromMin;
|
||||||
|
var fromMaxAbs = fromMax - fromMin;
|
||||||
|
|
||||||
|
var normal = fromAbs / fromMaxAbs;
|
||||||
|
|
||||||
|
var toMaxAbs = toMax - toMin;
|
||||||
|
var toAbs = toMaxAbs * normal;
|
||||||
|
|
||||||
|
var to = toAbs + toMin;
|
||||||
|
|
||||||
|
return to;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Just clamps the value between two numbers (Easier to write)
|
||||||
|
/// </summary>
|
||||||
|
public static float Clamp(this float input, float min, float max) => math.clamp(input, min, max);
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f285fcef3bcd16648a7d1bc02576bad3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,3 +1,5 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace UnityUtils
|
namespace UnityUtils
|
||||||
|
@ -56,5 +58,22 @@ namespace UnityUtils
|
||||||
v1.y != 0 ? v0.y / v1.y : v0.y,
|
v1.y != 0 ? v0.y / v1.y : v0.y,
|
||||||
v1.z != 0 ? v0.z / v1.z : v0.z);
|
v1.z != 0 ? v0.z / v1.z : v0.z);
|
||||||
}
|
}
|
||||||
|
public static Vector3 Mean(this List<Vector3> vectors)
|
||||||
|
{
|
||||||
|
if (vectors == null || vectors.Count == 0)
|
||||||
|
{
|
||||||
|
throw new ArgumentException("The input list of vectors is empty or null.");
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 sum = Vector3.zero;
|
||||||
|
|
||||||
|
foreach (var vector in vectors)
|
||||||
|
{
|
||||||
|
sum += vector;
|
||||||
|
}
|
||||||
|
|
||||||
|
return sum / vectors.Count;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,7 +36,7 @@ public class AudioManager : MonoBehaviour
|
||||||
return Instance.audioLibrary.Clips.First(x => x.name == nameOfClip);
|
return Instance.audioLibrary.Clips.First(x => x.name == nameOfClip);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool is3D = true, bool loop = false, bool fadeIn = false)
|
public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool manuallyHandle = false, bool is3D = true, bool loop = false, bool fadeIn = false)
|
||||||
{
|
{
|
||||||
if (Instance == null)
|
if (Instance == null)
|
||||||
{
|
{
|
||||||
|
@ -57,7 +57,8 @@ public class AudioManager : MonoBehaviour
|
||||||
audioSource.spatialBlend = 1f;
|
audioSource.spatialBlend = 1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
Instance.StartCoroutine(Instance.StartSound(audioSource, fadeIn));
|
if (!manuallyHandle)
|
||||||
|
Instance.StartCoroutine(Instance.StartSound(audioSource, fadeIn));
|
||||||
return audioSource;
|
return audioSource;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -14,17 +14,27 @@ public class HealthBar : MonoBehaviour
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
attachedHealth.OnHealthChange.AddListener(UpdateHealthBar);
|
if (healthBarImg != null)
|
||||||
|
attachedHealth.OnHealthChange.AddListener(UpdateHealthBar);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
attachedHealth.OnHealthChange.RemoveListener(UpdateHealthBar);
|
if (healthBarImg != null)
|
||||||
|
attachedHealth.OnHealthChange.RemoveListener(UpdateHealthBar);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateHealthBar(float prevHealth, float newHealth)
|
private void UpdateHealthBar(float prevHealth, float newHealth)
|
||||||
{
|
{
|
||||||
float percent = newHealth / attachedHealth.getMaxHealth();
|
float percent = newHealth / attachedHealth.getMaxHealth();
|
||||||
healthBarImg.fillAmount = percent;
|
healthBarImg.fillAmount = percent;
|
||||||
|
if (percent <= 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < transform.childCount; i++)
|
||||||
|
{
|
||||||
|
transform.GetChild(i).gameObject.SetActive(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MainMenuMusic : MonoBehaviour
|
||||||
|
{
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
AudioManager.PlaySound("", new Vector3(0f, 0f, 0f)).volume = 1f;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 040287643b9fdae4095a418d31927fde
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -74,10 +74,13 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
|
|
||||||
OnHealthZero?.Invoke();
|
OnHealthZero?.Invoke();
|
||||||
|
|
||||||
int blood = (int)(maxHealth * 100.0f * BloodComputeShader.Instance.scoreMult);
|
if (BloodComputeShader.Instance != null)
|
||||||
|
{
|
||||||
|
int blood = (int)(maxHealth * 100.0f * BloodComputeShader.Instance.scoreMult);
|
||||||
|
|
||||||
BloodComputeShader.Instance.createBlood(transform.position, blood/2, maxHealth / 8.0f);
|
BloodComputeShader.Instance.createBlood(transform.position, blood / 2, maxHealth / 8.0f);
|
||||||
BloodComputeShader.Instance.createBlood(transform.position, blood / 2, maxHealth / 8.0f);
|
BloodComputeShader.Instance.createBlood(transform.position, blood / 2, maxHealth / 8.0f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using UnityEngine.Windows;
|
||||||
|
using UnityEngine.InputSystem.DualShock;
|
||||||
|
|
||||||
[RequireComponent(typeof(PlayerInput))]
|
[RequireComponent(typeof(PlayerInput))]
|
||||||
public class PlayerMovement : MonoBehaviour
|
public class PlayerMovement : MonoBehaviour
|
||||||
|
@ -13,11 +15,6 @@ public class PlayerMovement : MonoBehaviour
|
||||||
|
|
||||||
private bool right = false;
|
private bool right = false;
|
||||||
|
|
||||||
private bool vibrate = false;
|
|
||||||
[SerializeField] private float stepCooldown = 0.05f;
|
|
||||||
[SerializeField] private float stepVibrationTime = 0.05f;
|
|
||||||
|
|
||||||
[SerializeField] private GameObject rumble;
|
|
||||||
|
|
||||||
[Header("Whipping")]
|
[Header("Whipping")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
@ -31,29 +28,26 @@ public class PlayerMovement : MonoBehaviour
|
||||||
|
|
||||||
private PlayerInput playerInput;
|
private PlayerInput playerInput;
|
||||||
|
|
||||||
|
private HealthComponent hp;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody2D>();
|
rb = GetComponent<Rigidbody2D>();
|
||||||
playerInput = GetComponent<PlayerInput>();
|
playerInput = GetComponent<PlayerInput>();
|
||||||
|
hp = GetComponent<HealthComponent>();
|
||||||
|
|
||||||
if (gameObject.name == "Player2")
|
if (gameObject.name == "Player2")
|
||||||
{
|
{
|
||||||
playerInput.useArrowKeys = true;
|
playerInput.useArrowKeys = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
StartCoroutine(ToggleWithDelay());
|
if (playerInput.controller != null)
|
||||||
}
|
{
|
||||||
|
var pad = (DualShockGamepad)Gamepad.all.ElementAtOrDefault(playerInput.PlayerNum);
|
||||||
|
if (pad == null) return;
|
||||||
|
|
||||||
void Update()
|
if (playerInput.PlayerNum == 1)
|
||||||
{
|
pad.SetLightBarColor(Color.red);
|
||||||
if (playerInput.movement != Vector2.zero)
|
|
||||||
{
|
|
||||||
RumbleWalk();
|
|
||||||
animationHandler.Run(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
animationHandler.Run(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
|
@ -78,29 +72,4 @@ public class PlayerMovement : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
private void RumbleWalk()
|
|
||||||
{
|
|
||||||
if (vibrate && playerInput.controller != null)
|
|
||||||
{
|
|
||||||
if (right)
|
|
||||||
{
|
|
||||||
rumble.GetComponent<RumbleManager>().RumblePulse(0.0f, 0.004f, stepVibrationTime, playerInput.PlayerNum);
|
|
||||||
right = false;
|
|
||||||
}
|
|
||||||
else if (!right)
|
|
||||||
{
|
|
||||||
rumble.GetComponent<RumbleManager>().RumblePulse(0.004f, 0.0f, stepVibrationTime, playerInput.PlayerNum);
|
|
||||||
right = true;
|
|
||||||
}
|
|
||||||
vibrate = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private IEnumerator ToggleWithDelay()
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
vibrate = !vibrate;
|
|
||||||
yield return new WaitForSeconds(stepCooldown);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -66,7 +66,7 @@ public class RopeSimulator : MonoBehaviour
|
||||||
|
|
||||||
public float Overshoot => rope.CalculateLengthOvershoot();
|
public float Overshoot => rope.CalculateLengthOvershoot();
|
||||||
|
|
||||||
Rope rope;
|
public Rope rope;
|
||||||
|
|
||||||
Dictionary<Collider2D, float> colliderToSquezeForce = new();
|
Dictionary<Collider2D, float> colliderToSquezeForce = new();
|
||||||
|
|
||||||
|
@ -127,7 +127,7 @@ public class RopeSimulator : MonoBehaviour
|
||||||
|
|
||||||
if (prevSubDivision - (int) subDivision >= 0) return;
|
if (prevSubDivision - (int) subDivision >= 0) return;
|
||||||
|
|
||||||
// Extend from start
|
// Max from start
|
||||||
rope.points.Insert(1, new Point(rope.points[1].position));
|
rope.points.Insert(1, new Point(rope.points[1].position));
|
||||||
rope.sticks.Clear();
|
rope.sticks.Clear();
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4469770a8125fda4ea033ad0c3ba459b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,84 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class PlayerRumbling : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float RopeRubleTolerance = 0.5f;
|
||||||
|
|
||||||
|
private PlayerInput pInput;
|
||||||
|
private Gamepad pad;
|
||||||
|
|
||||||
|
// Rope
|
||||||
|
[SerializeField] private RopeSimulator rope;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Invoke("LateStart", 0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateStart()
|
||||||
|
{
|
||||||
|
pInput = GetComponent<PlayerInput>();
|
||||||
|
pad = Gamepad.all.ElementAtOrDefault(pInput.PlayerNum);
|
||||||
|
if (pad == null)
|
||||||
|
{
|
||||||
|
this.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
hasInit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool hasInit = false;
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!hasInit) return;
|
||||||
|
|
||||||
|
var rumble = new RumbleData();
|
||||||
|
|
||||||
|
float ropeClamed = Mathf.Max(0, rope.Overshoot);
|
||||||
|
if (ropeClamed > RopeRubleTolerance)
|
||||||
|
{
|
||||||
|
float mapped = ropeClamed.Remap(0.5f, 1f, 0f, 1f);
|
||||||
|
rumble.Max(mapped, mapped);
|
||||||
|
}
|
||||||
|
|
||||||
|
rumble.Commit(pad);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class RumbleData
|
||||||
|
{
|
||||||
|
private bool modified = false;
|
||||||
|
private float lowFreq = 0;
|
||||||
|
private float highFreq = 0;
|
||||||
|
|
||||||
|
public void Max(float low, float high)
|
||||||
|
{
|
||||||
|
modified = true;
|
||||||
|
lowFreq = Mathf.Max(lowFreq, low);
|
||||||
|
highFreq = Mathf.Max(highFreq, high);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Min(float low, float high)
|
||||||
|
{
|
||||||
|
modified = true;
|
||||||
|
lowFreq = Mathf.Min(lowFreq, low);
|
||||||
|
highFreq = Mathf.Min(highFreq, high);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Add(float low, float high)
|
||||||
|
{
|
||||||
|
modified = true;
|
||||||
|
lowFreq += low;
|
||||||
|
highFreq += high;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Commit(Gamepad target)
|
||||||
|
{
|
||||||
|
modified = false;
|
||||||
|
target.SetMotorSpeeds(lowFreq, highFreq);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 20d294d88e5bc8a42afb1f72751fb61f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,4 +1,5 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using TMPro;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
@ -59,6 +60,7 @@ public class Upgrader : MonoBehaviour
|
||||||
private bool prevCouldUpgrade = true;
|
private bool prevCouldUpgrade = true;
|
||||||
|
|
||||||
public Image BloodMeter;
|
public Image BloodMeter;
|
||||||
|
public TMPro.TextMeshProUGUI description;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
|
@ -179,6 +181,8 @@ public class Upgrader : MonoBehaviour
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
description.text = "";
|
||||||
|
|
||||||
if (acceptTime > 0f)
|
if (acceptTime > 0f)
|
||||||
{
|
{
|
||||||
foreach (Image i in upgradeImages)
|
foreach (Image i in upgradeImages)
|
||||||
|
@ -194,14 +198,18 @@ public class Upgrader : MonoBehaviour
|
||||||
}
|
}
|
||||||
else if (prevCouldUpgrade)
|
else if (prevCouldUpgrade)
|
||||||
{
|
{
|
||||||
background.color = Color.gray;
|
// TODO: PLAY SOUND HERE!!
|
||||||
foreach (Image i in upgradeImages)
|
|
||||||
{
|
|
||||||
i.color = Color.gray;
|
|
||||||
}
|
|
||||||
|
|
||||||
Player1Cursor.gameObject.SetActive(false);
|
description.text = "";
|
||||||
Player2Cursor.gameObject.SetActive(false);
|
background.color = Color.gray;
|
||||||
|
foreach (Image i in upgradeImages)
|
||||||
|
{
|
||||||
|
i.color = Color.gray;
|
||||||
|
i.gameObject.transform.localScale = Vector3.one;
|
||||||
|
}
|
||||||
|
|
||||||
|
Player1Cursor.gameObject.SetActive(false);
|
||||||
|
Player2Cursor.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
|
Player1Cursor.localPosition = Player1Input.look.normalized * (125 - 12);
|
||||||
|
@ -213,6 +221,7 @@ public class Upgrader : MonoBehaviour
|
||||||
/// Increases mop radius by 10%
|
/// Increases mop radius by 10%
|
||||||
public void UpgradeMopSize()
|
public void UpgradeMopSize()
|
||||||
{
|
{
|
||||||
|
description.text = upgrades.mopUpgrade.name;
|
||||||
bloodManager.CleanRadius *= mopSizeIncrease;
|
bloodManager.CleanRadius *= mopSizeIncrease;
|
||||||
upgrades.mopUpgrade.amount++;
|
upgrades.mopUpgrade.amount++;
|
||||||
}
|
}
|
||||||
|
@ -220,6 +229,7 @@ public class Upgrader : MonoBehaviour
|
||||||
/// Increases move speed by 10%
|
/// Increases move speed by 10%
|
||||||
public void UpgradeSpeed()
|
public void UpgradeSpeed()
|
||||||
{
|
{
|
||||||
|
description.text = upgrades.speedUpgrade.name;
|
||||||
player1.GetComponent<PlayerMovement>().moveSpeed *= speedIncrease;
|
player1.GetComponent<PlayerMovement>().moveSpeed *= speedIncrease;
|
||||||
player2.GetComponent<PlayerMovement>().moveSpeed *= speedIncrease;
|
player2.GetComponent<PlayerMovement>().moveSpeed *= speedIncrease;
|
||||||
upgrades.speedUpgrade.amount++;
|
upgrades.speedUpgrade.amount++;
|
||||||
|
@ -228,12 +238,15 @@ public class Upgrader : MonoBehaviour
|
||||||
public void RopeUpgrade()
|
public void RopeUpgrade()
|
||||||
{
|
{
|
||||||
// todo: public methods
|
// todo: public methods
|
||||||
|
description.text = upgrades.ropeUpgrade.name;
|
||||||
rope.ropeMaxLength *= ropeIncrease;
|
rope.ropeMaxLength *= ropeIncrease;
|
||||||
upgrades.ropeUpgrade.amount++;
|
upgrades.ropeUpgrade.amount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HealthUpgrade()
|
public void HealthUpgrade()
|
||||||
{
|
{
|
||||||
|
description.text = upgrades.healthUpgrade.name;
|
||||||
|
|
||||||
var comp1 = player1.GetComponent<HealthComponent>();
|
var comp1 = player1.GetComponent<HealthComponent>();
|
||||||
comp1.setMaxHealth((int)(comp1.getMaxHealth() * healthIncrease));
|
comp1.setMaxHealth((int)(comp1.getMaxHealth() * healthIncrease));
|
||||||
|
|
||||||
|
@ -244,6 +257,7 @@ public class Upgrader : MonoBehaviour
|
||||||
|
|
||||||
public void DamageUpgrade()
|
public void DamageUpgrade()
|
||||||
{
|
{
|
||||||
|
description.text = upgrades.damageUpgrade.name;
|
||||||
// todo: public rope methods
|
// todo: public rope methods
|
||||||
// rope.da
|
// rope.da
|
||||||
upgrades.damageUpgrade.amount++;
|
upgrades.damageUpgrade.amount++;
|
||||||
|
@ -251,6 +265,7 @@ public class Upgrader : MonoBehaviour
|
||||||
|
|
||||||
public void BloodUpgrade()
|
public void BloodUpgrade()
|
||||||
{
|
{
|
||||||
|
description.text = upgrades.bloodUpgrade.name;
|
||||||
bloodManager.scoreMult *= bloodIncrease;
|
bloodManager.scoreMult *= bloodIncrease;
|
||||||
upgrades.bloodUpgrade.amount++;
|
upgrades.bloodUpgrade.amount++;
|
||||||
}
|
}
|
||||||
|
@ -258,15 +273,18 @@ public class Upgrader : MonoBehaviour
|
||||||
public void ReelUpgrade()
|
public void ReelUpgrade()
|
||||||
{
|
{
|
||||||
// todo rope methods
|
// todo rope methods
|
||||||
|
description.text = upgrades.reelUpgrade.name;
|
||||||
rope.ropeExtendSpeed *= reelIncrease;
|
rope.ropeExtendSpeed *= reelIncrease;
|
||||||
upgrades.reelUpgrade.amount++;
|
upgrades.reelUpgrade.amount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator updateBloodMeter() {
|
IEnumerator updateBloodMeter()
|
||||||
while (true) {
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
yield return new WaitForSeconds(0.5f);
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
|
||||||
BloodMeter.fillAmount = ((float)bloodManager.score)/((float)upgradeCost);
|
BloodMeter.fillAmount = ((float)bloodManager.score) / ((float)upgradeCost);
|
||||||
}
|
}
|
||||||
|
|
||||||
// dont care
|
// dont care
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4d19feedeaa6e99458ae00d9141125be
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,47 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityUtils;
|
||||||
|
|
||||||
|
public class RopeSounding : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float PlayTime = 1f;
|
||||||
|
|
||||||
|
RopeSimulator rope;
|
||||||
|
|
||||||
|
AudioSource AS;
|
||||||
|
float playTimeLeft = 0;
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (rope == null)
|
||||||
|
{
|
||||||
|
if (TryGetComponent(out rope))
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (AS == null)
|
||||||
|
{
|
||||||
|
TryGetComponent(out AS);
|
||||||
|
AS.Play();
|
||||||
|
AS.Pause();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (rope.Overshoot >= 0.5f)
|
||||||
|
{
|
||||||
|
Vector3 soundPos = rope.rope.points.Select(x => x.position).ToList().Mean();
|
||||||
|
AS.transform.position = soundPos;
|
||||||
|
AS.UnPause();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Pause
|
||||||
|
AS.Pause();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8766ad5393174fa488ef4a58b62181b4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue