From dea62cbe2af4c3a9a3a82e4df90a6023baa6f944 Mon Sep 17 00:00:00 2001 From: Sveske Juice Date: Sat, 3 Feb 2024 02:20:09 -0800 Subject: [PATCH] Fix player collider not fucking rope up --- Assets/Scenes/EnemyRope.unity | 4 ++-- ProjectSettings/DynamicsManager.asset | 9 ++++++--- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/Assets/Scenes/EnemyRope.unity b/Assets/Scenes/EnemyRope.unity index d75fc37..14d9e0a 100644 --- a/Assets/Scenes/EnemyRope.unity +++ b/Assets/Scenes/EnemyRope.unity @@ -1102,7 +1102,7 @@ CircleCollider2D: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 970285067} - m_Enabled: 0 + m_Enabled: 1 m_Density: 1 m_Material: {fileID: 0} m_IncludeLayers: @@ -1110,7 +1110,7 @@ CircleCollider2D: m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 - m_Bits: 0 + m_Bits: 64 m_LayerOverridePriority: 0 m_ForceSendLayers: serializedVersion: 2 diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index fc90ab9..d9c4b75 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,10 +3,11 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 13 + serializedVersion: 14 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 + m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -17,10 +18,11 @@ PhysicsManager: m_ClothInterCollisionDistance: 0.1 m_ClothInterCollisionStiffness: 0.2 m_ContactsGeneration: 1 - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff - m_AutoSimulation: 1 + m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff3fffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_SimulationMode: 0 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 + m_InvokeCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 @@ -32,5 +34,6 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 + m_ImprovedPatchFriction: 0 m_SolverType: 0 m_DefaultMaxAngularSpeed: 50