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m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1194600254
|
--- !u!1 &1194600254
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1998,8 +2088,14 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
currentHealth: 0
|
OnHealthZero:
|
||||||
healthText: {fileID: 1666646758}
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
OnHealthChange:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
minThreshold: 1
|
||||||
|
squezeDamageScalor: 1
|
||||||
--- !u!114 &2026065164
|
--- !u!114 &2026065164
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -2045,3 +2141,4 @@ SceneRoots:
|
||||||
- {fileID: 781349954}
|
- {fileID: 781349954}
|
||||||
- {fileID: 1365819705}
|
- {fileID: 1365819705}
|
||||||
- {fileID: 220016284}
|
- {fileID: 220016284}
|
||||||
|
- {fileID: 1180110923}
|
||||||
|
|
|
@ -1515,7 +1515,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 27ac133d9e10e544ba603e07122e3359, type: 3}
|
m_Script: {fileID: 11500000, guid: 27ac133d9e10e544ba603e07122e3359, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
gravity: 0
|
gravity: 15
|
||||||
solveIterations: 10
|
solveIterations: 10
|
||||||
constrainStickMinLength: 0
|
constrainStickMinLength: 0
|
||||||
start: {fileID: 1451580753}
|
start: {fileID: 1451580753}
|
||||||
|
@ -1530,6 +1530,7 @@ MonoBehaviour:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 1
|
m_Bits: 1
|
||||||
pullForce: 65
|
pullForce: 65
|
||||||
|
xyGravityDampScalor: 1
|
||||||
lineRenderer: {fileID: 1973576218}
|
lineRenderer: {fileID: 1973576218}
|
||||||
testPos: {x: 0, y: 0}
|
testPos: {x: 0, y: 0}
|
||||||
--- !u!120 &1973576218
|
--- !u!120 &1973576218
|
||||||
|
@ -1575,8 +1576,10 @@ LineRenderer:
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
m_Positions:
|
m_Positions:
|
||||||
- {x: 0, y: 0, z: 0}
|
- {x: 1, y: 0, z: 0}
|
||||||
- {x: 0, y: 0, z: 1}
|
- {x: 2, y: 0, z: 0}
|
||||||
|
- {x: 4, y: 0, z: 0}
|
||||||
|
- {x: 10, y: 0, z: 0}
|
||||||
m_Parameters:
|
m_Parameters:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
widthMultiplier: 1
|
widthMultiplier: 1
|
||||||
|
@ -1628,7 +1631,7 @@ LineRenderer:
|
||||||
numCornerVertices: 0
|
numCornerVertices: 0
|
||||||
numCapVertices: 0
|
numCapVertices: 0
|
||||||
alignment: 0
|
alignment: 0
|
||||||
textureMode: 0
|
textureMode: 1
|
||||||
textureScale: {x: 1, y: 1}
|
textureScale: {x: 1, y: 1}
|
||||||
shadowBias: 0.5
|
shadowBias: 0.5
|
||||||
generateLightingData: 0
|
generateLightingData: 0
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
public class EnemyProjectile : MonoBehaviour
|
public class EnemyProjectile : MonoBehaviour
|
||||||
{
|
{
|
||||||
private GameObject target;
|
private Transform target;
|
||||||
public float speed = 5f;
|
public float speed = 5f;
|
||||||
public float projectileLifetime = 3f;
|
public float projectileLifetime = 3f;
|
||||||
Rigidbody2D rb;
|
Rigidbody2D rb;
|
||||||
|
@ -14,9 +14,7 @@ public class EnemyProjectile : MonoBehaviour
|
||||||
}
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
target = GetComponent<ShootingRange>().target;
|
|
||||||
if (target != null)
|
|
||||||
FireProjectile();
|
|
||||||
}
|
}
|
||||||
void FireProjectile()
|
void FireProjectile()
|
||||||
{
|
{
|
||||||
|
|
|
@ -31,6 +31,7 @@ public class InstantiateOverTime : MonoBehaviour
|
||||||
private float CanShootTime;
|
private float CanShootTime;
|
||||||
|
|
||||||
public GameObject projectile;
|
public GameObject projectile;
|
||||||
|
public ShootingRange shootingRange;
|
||||||
public List<BulletPatternSequence> Patterns;
|
public List<BulletPatternSequence> Patterns;
|
||||||
BulletPatternSequence _CurrentSequence;
|
BulletPatternSequence _CurrentSequence;
|
||||||
|
|
||||||
|
@ -41,7 +42,7 @@ public class InstantiateOverTime : MonoBehaviour
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (CanShootTime < Time.time) // We are allowed to shoot
|
if (CanShootTime < Time.time && shootingRange.inRange) // We are allowed to shoot
|
||||||
{
|
{
|
||||||
BulletPattern currentPattern = _CurrentSequence.sequence[_CurrentSequence.currentPattern];
|
BulletPattern currentPattern = _CurrentSequence.sequence[_CurrentSequence.currentPattern];
|
||||||
|
|
||||||
|
@ -57,7 +58,7 @@ public class InstantiateOverTime : MonoBehaviour
|
||||||
p.transform.LookAt((Vector2)p.transform.position + cArc, new Vector3(0, 0, 1));
|
p.transform.LookAt((Vector2)p.transform.position + cArc, new Vector3(0, 0, 1));
|
||||||
Vector3 r = p.transform.rotation.eulerAngles;
|
Vector3 r = p.transform.rotation.eulerAngles;
|
||||||
p.transform.rotation = Quaternion.Euler(0, 0, r.z);
|
p.transform.rotation = Quaternion.Euler(0, 0, r.z);
|
||||||
p.GetComponent<EnemyProjectile>().speed = currentPattern.Speed;
|
p.GetComponent<Rigidbody2D>().velocity = (GameObject.FindWithTag("Player").transform.position - transform.position).normalized * currentPattern.Speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
CanShootTime = Time.time + currentPattern.Cooldown;
|
CanShootTime = Time.time + currentPattern.Cooldown;
|
||||||
|
|
|
@ -7,19 +7,18 @@ public class ShootingRange : MonoBehaviour
|
||||||
public float range = 5f;
|
public float range = 5f;
|
||||||
public LayerMask playerLayer;
|
public LayerMask playerLayer;
|
||||||
public bool inRange = false;
|
public bool inRange = false;
|
||||||
|
|
||||||
public GameObject target;
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
if (collision.CompareTag("Player"))
|
inRange = true;
|
||||||
{
|
Debug.Log("in range");
|
||||||
inRange = true;
|
|
||||||
target = collision.GetComponent<GameObject>();
|
}
|
||||||
}
|
|
||||||
else
|
private void OnTriggerExit2D(Collider2D collision)
|
||||||
inRange = false;
|
{
|
||||||
|
inRange=false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,7 +33,6 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
|
|
||||||
public void TakeSquezeDamage(float squezeDamage)
|
public void TakeSquezeDamage(float squezeDamage)
|
||||||
{
|
{
|
||||||
Debug.Log($"Taking {squezeDamage}");
|
|
||||||
if (squezeDamage < minThreshold) return;
|
if (squezeDamage < minThreshold) return;
|
||||||
|
|
||||||
TakeDamage((int) Mathf.Round(squezeDamage * squezeDamageScalor));
|
TakeDamage((int) Mathf.Round(squezeDamage * squezeDamageScalor));
|
||||||
|
|