CRIPstal done
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b0ddba4661
commit
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@ -11,9 +11,9 @@ GameObject:
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@ -31,7 +31,7 @@ Transform:
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@ -100,41 +100,6 @@ SpriteRenderer:
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@ -199,3 +164,38 @@ Rigidbody2D:
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@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BloodCrystal : MonoBehaviour
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{
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public void Break() {
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BloodComputeShader.Instance.cleanAllBlood();
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Destroy(gameObject);
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}
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}
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@ -0,0 +1,11 @@
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@ -141,8 +141,7 @@ PlayerSettings:
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