CRIPstal done
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commit
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@ -11,9 +11,9 @@ GameObject:
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- component: {fileID: 1077053941215605897}
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- component: {fileID: 1077053941215605897}
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- component: {fileID: 3448570681267549935}
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- component: {fileID: 3448570681267549935}
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- component: {fileID: 8799638307818850525}
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- component: {fileID: 8799638307818850525}
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- component: {fileID: 172659813753747742}
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- component: {fileID: 1284510814332683786}
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- component: {fileID: 1284510814332683786}
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- component: {fileID: -366506843679355488}
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m_Layer: 0
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m_Layer: 0
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m_Name: BloodChristaal
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m_Name: BloodChristaal
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m_TagString: Untagged
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m_TagString: Untagged
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@ -31,7 +31,7 @@ Transform:
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serializedVersion: 2
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -7.134935, y: -15.29, z: -0.019925445}
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m_LocalPosition: {x: -7.134935, y: -15.29, z: -0.019925445}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@ -100,41 +100,6 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!58 &5807956731245262098
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CircleCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4381503231254675368}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 0.38
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--- !u!114 &172659813753747742
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--- !u!114 &172659813753747742
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -199,3 +164,38 @@ Rigidbody2D:
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m_SleepingMode: 1
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_CollisionDetection: 0
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m_Constraints: 0
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m_Constraints: 0
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--- !u!58 &-366506843679355488
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CircleCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4381503231254675368}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_ForceSendLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ForceReceiveLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_ContactCaptureLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 1.01
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@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BloodCrystal : MonoBehaviour
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{
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public void Break() {
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BloodComputeShader.Instance.cleanAllBlood();
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Destroy(gameObject);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9a04027c92babe63dbeef9eae4bffcbe
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -141,8 +141,7 @@ PlayerSettings:
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vulkanEnableCommandBufferRecycling: 1
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vulkanEnableCommandBufferRecycling: 1
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loadStoreDebugModeEnabled: 0
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loadStoreDebugModeEnabled: 0
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bundleVersion: 0.1 Alpha
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bundleVersion: 0.1 Alpha
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preloadedAssets:
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preloadedAssets: []
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- {fileID: 11400000, guid: de04e34f85a966e4da851d9b3d804fa1, type: 2}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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