Started server-sided rope
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@ -6,7 +6,9 @@
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@ -2,10 +2,11 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.Assertions;
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public class RopeSimulator : MonoBehaviour
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public class RopeSimulator : NetworkBehaviour
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{
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[SerializeField]
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private float gravity = 10;
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@ -246,7 +247,7 @@ public class RopeSimulator : MonoBehaviour
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// Benjamin forgor... to assign
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if (ropeCollidersParent == null)
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{
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var holder = new GameObject("RopeHolder");
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var holder = new GameObject("RopeColiderHolder");
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ropeCollidersParent = holder.transform;
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}
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@ -263,8 +264,12 @@ public class RopeSimulator : MonoBehaviour
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ropeCollider.transform.position = point.position;
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ropeCollider.layer = LayerMask.NameToLayer("Rope");
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var colliderComponent = ropeCollider.AddComponent<CircleCollider2D>();
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colliderComponent.radius = ropeRadius;
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if (!IsClient) // Only coliders for the server/host
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{
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var colliderComponent = ropeCollider.AddComponent<CircleCollider2D>();
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colliderComponent.radius = ropeRadius;
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}
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var rigidBody = ropeCollider.AddComponent<Rigidbody2D>();
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rigidBody.isKinematic = true;
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