Merge remote-tracking branch 'origin/main'
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commit
f320603800
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@ -28,7 +28,7 @@ public class EnemyPathFinding : MonoBehaviour
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private void Rumble()
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{
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RumbleManager.StartRumble(-1, 0.5f, 0.5f, 0.25f);
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CameraShaker.ShakecShake(0.125f, 0.25f);
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CameraShaker.ShakecShake(0.1f, 0.25f);
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}
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private void Update()
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@ -87,7 +87,7 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
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if (bloodRegen)
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{
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PlayerInput playerInput = GetComponent<PlayerInput>();
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float bloodAccumalted = playerInput.PlayerNum == 1 ? BloodComputeShader.Instance.mop1Clean : BloodComputeShader.Instance.mop2Clean;
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float bloodAccumalted = playerInput.PlayerNum == 0 ? BloodComputeShader.Instance.mop1Clean : BloodComputeShader.Instance.mop2Clean;
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TakeDamage(-bloodAccumalted / regen);
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}
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