Cameras now follows players
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@ -334,6 +334,36 @@ Transform:
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@ -0,0 +1,24 @@
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using Cinemachine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class SetupCinemachine : MonoBehaviour
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{
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public CinemachineTargetGroup targetbrain;
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[SerializeField] private float targetRadius = 3f;
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private void OnEnable()
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{
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GameManager.OnPlayersReady += OnPlayersReady;
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}
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private void OnPlayersReady(GameObject[] players)
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{
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var targets = players.Select(x => new CinemachineTargetGroup.Target { target = x.transform, weight = 1, radius = targetRadius }).ToArray();
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targetbrain.m_Targets = targets;
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}
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}
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