Commit Graph

15 Commits

Author SHA1 Message Date
kimx100 92dc931c15 Enemy prefab changed
EnemyBase prefab is the base template for all enemy variants. I've created six different prefab variants from this base prefab, each representing one of the six enemy groups. I've made a variant of each of these six variants, resulting in copies for each enemy version within every group. This setup allows for easy editing of individual enemies and entire enemy groups simultaneously.
2024-03-01 18:44:05 +01:00
BOT Alex 5b2759e65c Added collision to enemies 2024-03-01 10:46:23 +01:00
BOTAlex 49580e68f1 We got enemy spawning!!! 2024-02-29 20:21:36 +01:00
BOTAlex d8f8cdc37a Enemy now spawns and is transform synced 2024-02-29 20:15:48 +01:00
Sveske Juice 4e8464a52d Merge remote-tracking branch 'origin/main' 2024-02-29 15:45:06 +01:00
Sveske Juice 925934ccda Display rope on client (We need to implement client prediction and reconciliation for rope) 2024-02-29 15:41:53 +01:00
BOT Alex 23c9b80b61 minor change 2024-02-29 12:15:48 +01:00
BOTAlex a5e033535e Enemies now only spawning on server 2024-02-28 19:27:24 +01:00
Sveske Juice 05ace5aea3 network player flip 2024-02-27 21:21:39 +01:00
Sveske Juice e98dd018bb Rope test 2024-02-27 21:17:44 +01:00
BOT Alex 9a2538c772 Players now registers themselvs to gamemanager 2024-02-27 20:18:17 +01:00
Sveske_Juice b1cda4f602 Get ropejoints from players and init rope 2024-02-14 14:45:38 +01:00
BOTAlex a40308bcbc sync because i forgor 💀 2024-02-09 04:09:08 +01:00
BOTAlex 8ca098e6af Imported old playerspawner script and applied prefab overrides 2024-02-09 02:38:39 +01:00
BOTAlex 7ad364eb7a Fixed errors and improved scripts. Players now able to join lobby and start ggame 2024-02-09 02:19:19 +01:00