kimx100
92dc931c15
Enemy prefab changed
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EnemyBase prefab is the base template for all enemy variants. I've created six different prefab variants from this base prefab, each representing one of the six enemy groups. I've made a variant of each of these six variants, resulting in copies for each enemy version within every group. This setup allows for easy editing of individual enemies and entire enemy groups simultaneously.
2024-03-01 18:44:05 +01:00
BOT Alex
5b2759e65c
Added collision to enemies
2024-03-01 10:46:23 +01:00
BOTAlex
49580e68f1
We got enemy spawning!!!
2024-02-29 20:21:36 +01:00
BOTAlex
d8f8cdc37a
Enemy now spawns and is transform synced
2024-02-29 20:15:48 +01:00
Sveske Juice
4e8464a52d
Merge remote-tracking branch 'origin/main'
2024-02-29 15:45:06 +01:00
Sveske Juice
925934ccda
Display rope on client (We need to implement client prediction and reconciliation for rope)
2024-02-29 15:41:53 +01:00
BOT Alex
23c9b80b61
minor change
2024-02-29 12:15:48 +01:00
BOTAlex
a5e033535e
Enemies now only spawning on server
2024-02-28 19:27:24 +01:00
Sveske Juice
05ace5aea3
network player flip
2024-02-27 21:21:39 +01:00
Sveske Juice
e98dd018bb
Rope test
2024-02-27 21:17:44 +01:00
BOT Alex
9a2538c772
Players now registers themselvs to gamemanager
2024-02-27 20:18:17 +01:00
Sveske_Juice
b1cda4f602
Get ropejoints from players and init rope
2024-02-14 14:45:38 +01:00
BOTAlex
a40308bcbc
sync because i forgor 💀
2024-02-09 04:09:08 +01:00
BOTAlex
8ca098e6af
Imported old playerspawner script and applied prefab overrides
2024-02-09 02:38:39 +01:00
BOTAlex
7ad364eb7a
Fixed errors and improved scripts. Players now able to join lobby and start ggame
2024-02-09 02:19:19 +01:00