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03e3f62a2e
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6f4cb67186
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||||||
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m_FloatArgument: 0
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m_StringArgument:
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|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,7 +257,19 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
|
m_Calls:
|
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|
m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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||||||
|
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||||||
|
m_Mode: 1
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m_Arguments:
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m_StringArgument:
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m_BoolArgument: 0
|
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|
m_CallState: 2
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,7 +257,19 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls:
|
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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m_MethodName: SimpleKill
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|
m_Mode: 1
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m_Arguments:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_FloatArgument: 0
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m_StringArgument:
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|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,7 +257,19 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
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m_Calls:
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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m_MethodName: SimpleKill
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m_Mode: 1
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m_StringArgument:
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m_BoolArgument: 0
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|
m_CallState: 2
|
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OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,7 +257,19 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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m_MethodName: SimpleKill
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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OnHealthChange:
|
OnHealthChange:
|
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m_PersistentCalls:
|
m_PersistentCalls:
|
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m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,7 +257,19 @@ MonoBehaviour:
|
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maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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OnHealthChange:
|
OnHealthChange:
|
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m_PersistentCalls:
|
m_PersistentCalls:
|
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m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,7 +257,19 @@ MonoBehaviour:
|
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maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 2938081276856164938}
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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m_MethodName: SimpleKill
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
|
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OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,7 +257,19 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
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m_Calls:
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- m_Target: {fileID: 2938081276856164938}
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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m_MethodName: SimpleKill
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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OnHealthChange:
|
OnHealthChange:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
|
|
|
@ -257,7 +257,19 @@ MonoBehaviour:
|
||||||
maxHealth: 100
|
maxHealth: 100
|
||||||
OnHealthZero:
|
OnHealthZero:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
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m_Calls:
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m_TargetAssemblyTypeName: HealthComponent, Assembly-CSharp
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m_MethodName: SimpleKill
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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OnHealthChange:
|
OnHealthChange:
|
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m_PersistentCalls:
|
m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -2085,110 +2085,9 @@ MonoBehaviour:
|
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mipBias: 0
|
mipBias: 0
|
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varianceClampScale: 0.9
|
varianceClampScale: 0.9
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contrastAdaptiveSharpening: 0
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contrastAdaptiveSharpening: 0
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--- !u!1001 &8480879688316675095
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|
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PrefabInstance:
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|
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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propertyPath: m_Name
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value: DamageText
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents:
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addedObject: {fileID: 0}
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m_SourcePrefab: {fileID: 100100000, guid: 9ac131fe76b864945a3aeb678a16f786, type: 3}
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--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_Roots:
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m_Roots:
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- {fileID: 2132464283}
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- {fileID: 2132464283}
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- {fileID: 1304688535}
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- {fileID: 1304688535}
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- {fileID: 8480879688316675095}
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|
||||||
|
|
|
@ -11,23 +11,7 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
if (animator != animator.enabled)
|
if (animator != animator.enabled)
|
||||||
animator.enabled = true;
|
animator.enabled = true;
|
||||||
|
|
||||||
GetComponent<HealthComponent>().OnHealthZero.AddListener(EnemyDie);
|
|
||||||
}
|
}
|
||||||
void EnemyDie()
|
|
||||||
{
|
|
||||||
StartCoroutine(AnimationDie());
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator AnimationDie()
|
|
||||||
{
|
|
||||||
Strangle();
|
|
||||||
yield return new WaitForSecondsRealtime(1f);
|
|
||||||
Die();
|
|
||||||
while (animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1f)
|
|
||||||
yield return new WaitForEndOfFrame();
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Strangle()
|
public void Strangle()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("Die");
|
animator.SetTrigger("Die");
|
||||||
|
@ -35,6 +19,5 @@ public class EnemyAnimationHandler : MonoBehaviour
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
animator.SetTrigger("Die");
|
animator.SetTrigger("Die");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,7 +51,7 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
TakeDamage((int) Mathf.Round(squezeDamage * squezeDamageScalor));
|
TakeDamage((int) Mathf.Round(squezeDamage * squezeDamageScalor));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EnemyKill()
|
public void SimpleKill()
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue