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30233a2347
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ebf4b0e982
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@ -19,7 +19,7 @@ public class PlayerInput : MonoBehaviour
|
||||||
|
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||||||
public int PlayerNum => playerNumber;
|
public int PlayerNum => playerNumber;
|
||||||
|
|
||||||
private void Start()
|
private void Awake()
|
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{
|
{
|
||||||
controller = Gamepad.all.ElementAtOrDefault(playerNumber);
|
controller = Gamepad.all.ElementAtOrDefault(playerNumber);
|
||||||
if (controller == null)
|
if (controller == null)
|
||||||
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|
|
@ -17,7 +17,6 @@ public class Rope
|
||||||
float sum = 0f;
|
float sum = 0f;
|
||||||
foreach (Stick stick in sticks)
|
foreach (Stick stick in sticks)
|
||||||
{
|
{
|
||||||
Debug.DrawRay(stick.B.position, (stick.A.position - stick.B.position).normalized * stick.desiredLength);
|
|
||||||
float dist = Vector3.Distance(stick.A.position, stick.B.position);
|
float dist = Vector3.Distance(stick.A.position, stick.B.position);
|
||||||
sum += dist - stick.desiredLength;
|
sum += dist - stick.desiredLength;
|
||||||
}
|
}
|
||||||
|
|
|
@ -53,12 +53,9 @@ public class RopeSimulator : MonoBehaviour
|
||||||
[SerializeField, Range(0f, 20f)]
|
[SerializeField, Range(0f, 20f)]
|
||||||
public float ropeExtendSpeed, ropeShrinkSpeed;
|
public float ropeExtendSpeed, ropeShrinkSpeed;
|
||||||
|
|
||||||
public float squezeDamage = 1f;
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public float ropeMaxLength, ropeMinLength;
|
public float ropeMaxLength, ropeMinLength;
|
||||||
|
|
||||||
|
|
||||||
[Header("Rendering")]
|
[Header("Rendering")]
|
||||||
[SerializeField] LineRenderer lineRenderer;
|
[SerializeField] LineRenderer lineRenderer;
|
||||||
|
|
||||||
|
@ -97,57 +94,48 @@ public class RopeSimulator : MonoBehaviour
|
||||||
if (subDivision < ropeMinLength)
|
if (subDivision < ropeMinLength)
|
||||||
subDivision = ropeMinLength;
|
subDivision = ropeMinLength;
|
||||||
|
|
||||||
if (prevSubDivision - (int)subDivision <= 0) return;
|
if (prevSubDivision - (int)subDivision > 0) return;
|
||||||
|
|
||||||
// Shrink from start
|
// Shrink from start
|
||||||
rope.sticks.Clear();
|
if (playerNumber == start.playerInput.PlayerNum)
|
||||||
rope.points.RemoveAt(1);
|
|
||||||
|
|
||||||
var builder = new RopeBuilder(rope.points, rope.sticks);
|
|
||||||
|
|
||||||
// Re-gen sticks
|
|
||||||
for (int i = 0; i < (int) subDivision; i++)
|
|
||||||
{
|
{
|
||||||
builder.ConnectPointsWithDesiredLength(i, i + 1, distBetweenRopePoints);
|
rope.sticks.Clear();
|
||||||
}
|
rope.points.RemoveAt(0);
|
||||||
rope = builder.Build();
|
|
||||||
|
|
||||||
RebuildRopeColliders();
|
var builder = new RopeBuilder(rope.points, new List<Stick>());
|
||||||
|
|
||||||
|
// Re-gen sticks
|
||||||
|
for (int i = 0; i < (int) subDivision; i++)
|
||||||
|
{
|
||||||
|
builder.ConnectPoints(i, i + 1);
|
||||||
|
}
|
||||||
|
rope = builder.Build();
|
||||||
|
}
|
||||||
|
// Shrink from end
|
||||||
|
else if (playerNumber == end.playerInput.PlayerNum)
|
||||||
|
{
|
||||||
|
rope.points.RemoveAt(rope.points.Count - 2);
|
||||||
|
rope.sticks.Clear();
|
||||||
|
|
||||||
|
var builder = new RopeBuilder(rope.points, new List<Stick>());
|
||||||
|
|
||||||
|
// Re-gen sticks
|
||||||
|
for (int i = 0; i < (int)subDivision; i++)
|
||||||
|
{
|
||||||
|
builder.ConnectPoints(i, i + 1);
|
||||||
|
}
|
||||||
|
rope = builder.Build();
|
||||||
|
}
|
||||||
CreateOrderArray();
|
CreateOrderArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ExtendRope(int playerNumber)
|
void ExtendRope(int playerNumber)
|
||||||
{
|
{
|
||||||
int prevSubDivision = (int)subDivision;
|
|
||||||
subDivision += ropeExtendSpeed * Time.deltaTime;
|
subDivision += ropeExtendSpeed * Time.deltaTime;
|
||||||
if (subDivision > ropeMaxLength)
|
if (subDivision > ropeMaxLength)
|
||||||
subDivision = ropeMaxLength;
|
subDivision = ropeMaxLength;
|
||||||
|
|
||||||
if (prevSubDivision - (int) subDivision >= 0) return;
|
Rebuild();
|
||||||
|
|
||||||
// Extend from start
|
|
||||||
rope.points.Insert(1, new Point(rope.points[1].position));
|
|
||||||
rope.sticks.Clear();
|
|
||||||
|
|
||||||
// Ripple existing rope points
|
|
||||||
//for (int i = 2; i < (int) subDivision; i++)
|
|
||||||
//{
|
|
||||||
// rope.points[i].position = rope.points[i + 1].position;
|
|
||||||
//}
|
|
||||||
|
|
||||||
var builder = new RopeBuilder(rope.points, rope.sticks);
|
|
||||||
|
|
||||||
// Re-gen sticks
|
|
||||||
for (int i = 0; i < (int)subDivision; i++)
|
|
||||||
{
|
|
||||||
//Debug.Log($"Reg-gen stick. from: {i} to {i + 1}, with dist: {distBetweenRopePoints}");
|
|
||||||
builder.ConnectPointsWithDesiredLength(i, i + 1, distBetweenRopePoints);
|
|
||||||
}
|
|
||||||
rope = builder.Build();
|
|
||||||
|
|
||||||
RebuildRopeColliders();
|
|
||||||
CreateOrderArray();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
|
@ -162,6 +150,7 @@ public class RopeSimulator : MonoBehaviour
|
||||||
private void Rebuild()
|
private void Rebuild()
|
||||||
{
|
{
|
||||||
Debug.Log("rebuild");
|
Debug.Log("rebuild");
|
||||||
|
ropeCollidersParent.DestroyChildren();
|
||||||
|
|
||||||
RopeBuilder builder = new RopeBuilder();
|
RopeBuilder builder = new RopeBuilder();
|
||||||
builder.AddPoint(new Point(start.position, locked: true));
|
builder.AddPoint(new Point(start.position, locked: true));
|
||||||
|
@ -182,14 +171,6 @@ public class RopeSimulator : MonoBehaviour
|
||||||
}
|
}
|
||||||
rope = builder.Build();
|
rope = builder.Build();
|
||||||
|
|
||||||
RebuildRopeColliders();
|
|
||||||
|
|
||||||
CreateOrderArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RebuildRopeColliders()
|
|
||||||
{
|
|
||||||
ropeCollidersParent.DestroyChildren();
|
|
||||||
foreach (var point in rope.points)
|
foreach (var point in rope.points)
|
||||||
{
|
{
|
||||||
GameObject ropeCollider = new GameObject("Rope Collider");
|
GameObject ropeCollider = new GameObject("Rope Collider");
|
||||||
|
@ -203,13 +184,12 @@ public class RopeSimulator : MonoBehaviour
|
||||||
var rigidBody = ropeCollider.AddComponent<Rigidbody2D>();
|
var rigidBody = ropeCollider.AddComponent<Rigidbody2D>();
|
||||||
rigidBody.isKinematic = true;
|
rigidBody.isKinematic = true;
|
||||||
}
|
}
|
||||||
|
CreateOrderArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
//Debug.Log($"overshoot: {rope.CalculateLengthOvershoot()}");
|
ShrinkenRope(1);
|
||||||
//ShrinkenRope(1);
|
|
||||||
//ExtendRope(0);
|
|
||||||
colliderToSquezeForce.Clear();
|
colliderToSquezeForce.Clear();
|
||||||
|
|
||||||
rope.points.First().position = start.position;
|
rope.points.First().position = start.position;
|
||||||
|
@ -266,7 +246,7 @@ public class RopeSimulator : MonoBehaviour
|
||||||
ISquezeDamageReceiver squezeDamageReceiver = collider.Key.GetComponent<ISquezeDamageReceiver>();
|
ISquezeDamageReceiver squezeDamageReceiver = collider.Key.GetComponent<ISquezeDamageReceiver>();
|
||||||
if (squezeDamageReceiver == null) continue;
|
if (squezeDamageReceiver == null) continue;
|
||||||
|
|
||||||
squezeDamageReceiver.TakeSquezeDamage(collider.Value * squezeDamage);
|
squezeDamageReceiver.TakeSquezeDamage(collider.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update line renderer
|
// Update line renderer
|
||||||
|
@ -320,7 +300,7 @@ public class RopeSimulator : MonoBehaviour
|
||||||
|
|
||||||
Vector3 stickCentre = (stick.A.position + stick.B.position) / 2;
|
Vector3 stickCentre = (stick.A.position + stick.B.position) / 2;
|
||||||
Vector3 stickDir = (stick.A.position - stick.B.position).normalized;
|
Vector3 stickDir = (stick.A.position - stick.B.position).normalized;
|
||||||
float length = Vector2.Distance(stick.A.position, stick.B.position);
|
float length = (stick.A.position - stick.B.position).magnitude;
|
||||||
|
|
||||||
if (length > stick.desiredLength || constrainStickMinLength)
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