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30233a2347
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ebf4b0e982
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@ -19,7 +19,7 @@ public class PlayerInput : MonoBehaviour
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public int PlayerNum => playerNumber;
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private void Start()
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private void Awake()
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{
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controller = Gamepad.all.ElementAtOrDefault(playerNumber);
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if (controller == null)
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|
@ -17,7 +17,6 @@ public class Rope
|
|||
float sum = 0f;
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foreach (Stick stick in sticks)
|
||||
{
|
||||
Debug.DrawRay(stick.B.position, (stick.A.position - stick.B.position).normalized * stick.desiredLength);
|
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float dist = Vector3.Distance(stick.A.position, stick.B.position);
|
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sum += dist - stick.desiredLength;
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}
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|
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|
@ -53,12 +53,9 @@ public class RopeSimulator : MonoBehaviour
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[SerializeField, Range(0f, 20f)]
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||||
public float ropeExtendSpeed, ropeShrinkSpeed;
|
||||
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||||
public float squezeDamage = 1f;
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[SerializeField]
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public float ropeMaxLength, ropeMinLength;
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[Header("Rendering")]
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[SerializeField] LineRenderer lineRenderer;
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|
@ -97,57 +94,48 @@ public class RopeSimulator : MonoBehaviour
|
|||
if (subDivision < ropeMinLength)
|
||||
subDivision = ropeMinLength;
|
||||
|
||||
if (prevSubDivision - (int)subDivision <= 0) return;
|
||||
if (prevSubDivision - (int)subDivision > 0) return;
|
||||
|
||||
// Shrink from start
|
||||
rope.sticks.Clear();
|
||||
rope.points.RemoveAt(1);
|
||||
|
||||
var builder = new RopeBuilder(rope.points, rope.sticks);
|
||||
|
||||
// Re-gen sticks
|
||||
for (int i = 0; i < (int) subDivision; i++)
|
||||
if (playerNumber == start.playerInput.PlayerNum)
|
||||
{
|
||||
builder.ConnectPointsWithDesiredLength(i, i + 1, distBetweenRopePoints);
|
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}
|
||||
rope = builder.Build();
|
||||
rope.sticks.Clear();
|
||||
rope.points.RemoveAt(0);
|
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|
||||
RebuildRopeColliders();
|
||||
var builder = new RopeBuilder(rope.points, new List<Stick>());
|
||||
|
||||
// Re-gen sticks
|
||||
for (int i = 0; i < (int) subDivision; i++)
|
||||
{
|
||||
builder.ConnectPoints(i, i + 1);
|
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}
|
||||
rope = builder.Build();
|
||||
}
|
||||
// Shrink from end
|
||||
else if (playerNumber == end.playerInput.PlayerNum)
|
||||
{
|
||||
rope.points.RemoveAt(rope.points.Count - 2);
|
||||
rope.sticks.Clear();
|
||||
|
||||
var builder = new RopeBuilder(rope.points, new List<Stick>());
|
||||
|
||||
// Re-gen sticks
|
||||
for (int i = 0; i < (int)subDivision; i++)
|
||||
{
|
||||
builder.ConnectPoints(i, i + 1);
|
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}
|
||||
rope = builder.Build();
|
||||
}
|
||||
CreateOrderArray();
|
||||
}
|
||||
|
||||
void ExtendRope(int playerNumber)
|
||||
{
|
||||
int prevSubDivision = (int)subDivision;
|
||||
subDivision += ropeExtendSpeed * Time.deltaTime;
|
||||
if (subDivision > ropeMaxLength)
|
||||
subDivision = ropeMaxLength;
|
||||
|
||||
if (prevSubDivision - (int) subDivision >= 0) return;
|
||||
|
||||
// Extend from start
|
||||
rope.points.Insert(1, new Point(rope.points[1].position));
|
||||
rope.sticks.Clear();
|
||||
|
||||
// Ripple existing rope points
|
||||
//for (int i = 2; i < (int) subDivision; i++)
|
||||
//{
|
||||
// rope.points[i].position = rope.points[i + 1].position;
|
||||
//}
|
||||
|
||||
var builder = new RopeBuilder(rope.points, rope.sticks);
|
||||
|
||||
// Re-gen sticks
|
||||
for (int i = 0; i < (int)subDivision; i++)
|
||||
{
|
||||
//Debug.Log($"Reg-gen stick. from: {i} to {i + 1}, with dist: {distBetweenRopePoints}");
|
||||
builder.ConnectPointsWithDesiredLength(i, i + 1, distBetweenRopePoints);
|
||||
}
|
||||
rope = builder.Build();
|
||||
|
||||
RebuildRopeColliders();
|
||||
CreateOrderArray();
|
||||
|
||||
Rebuild();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
@ -162,6 +150,7 @@ public class RopeSimulator : MonoBehaviour
|
|||
private void Rebuild()
|
||||
{
|
||||
Debug.Log("rebuild");
|
||||
ropeCollidersParent.DestroyChildren();
|
||||
|
||||
RopeBuilder builder = new RopeBuilder();
|
||||
builder.AddPoint(new Point(start.position, locked: true));
|
||||
|
@ -182,14 +171,6 @@ public class RopeSimulator : MonoBehaviour
|
|||
}
|
||||
rope = builder.Build();
|
||||
|
||||
RebuildRopeColliders();
|
||||
|
||||
CreateOrderArray();
|
||||
}
|
||||
|
||||
private void RebuildRopeColliders()
|
||||
{
|
||||
ropeCollidersParent.DestroyChildren();
|
||||
foreach (var point in rope.points)
|
||||
{
|
||||
GameObject ropeCollider = new GameObject("Rope Collider");
|
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|
@ -203,13 +184,12 @@ public class RopeSimulator : MonoBehaviour
|
|||
var rigidBody = ropeCollider.AddComponent<Rigidbody2D>();
|
||||
rigidBody.isKinematic = true;
|
||||
}
|
||||
CreateOrderArray();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
//Debug.Log($"overshoot: {rope.CalculateLengthOvershoot()}");
|
||||
//ShrinkenRope(1);
|
||||
//ExtendRope(0);
|
||||
ShrinkenRope(1);
|
||||
colliderToSquezeForce.Clear();
|
||||
|
||||
rope.points.First().position = start.position;
|
||||
|
@ -266,7 +246,7 @@ public class RopeSimulator : MonoBehaviour
|
|||
ISquezeDamageReceiver squezeDamageReceiver = collider.Key.GetComponent<ISquezeDamageReceiver>();
|
||||
if (squezeDamageReceiver == null) continue;
|
||||
|
||||
squezeDamageReceiver.TakeSquezeDamage(collider.Value * squezeDamage);
|
||||
squezeDamageReceiver.TakeSquezeDamage(collider.Value);
|
||||
}
|
||||
|
||||
// Update line renderer
|
||||
|
@ -320,7 +300,7 @@ public class RopeSimulator : MonoBehaviour
|
|||
|
||||
Vector3 stickCentre = (stick.A.position + stick.B.position) / 2;
|
||||
Vector3 stickDir = (stick.A.position - stick.B.position).normalized;
|
||||
float length = Vector2.Distance(stick.A.position, stick.B.position);
|
||||
float length = (stick.A.position - stick.B.position).magnitude;
|
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|
||||
if (length > stick.desiredLength || constrainStickMinLength)
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{
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