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56bd4edde9
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8b10b735c9
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 346687767969674244}
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m_GameObject: {fileID: 346687767969674244}
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d42fe31ad4964f64587c814da01130b2, type: 3}
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m_Script: {fileID: 11500000, guid: d42fe31ad4964f64587c814da01130b2, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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speed: 5
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speed: 5
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projectileLifetime: 3
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projectileLifetime: 3
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--- !u!50 &-1177107984769287179
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--- !u!50 &-1177107984769287179
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|
|
@ -421,14 +421,8 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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maxHealth: 100
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maxHealth: 100
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OnHealthZero:
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currentHealth: 0
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m_PersistentCalls:
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healthText: {fileID: 1666646758}
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m_PersistentCalls:
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m_Calls: []
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minThreshold: 1
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squezeDamageScalor: 1
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--- !u!4 &107616020
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--- !u!4 &107616020
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -650,7 +644,7 @@ CircleCollider2D:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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m_IncludeLayers:
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m_ExcludeLayers:
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m_ExcludeLayers:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 0
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m_Bits: 0
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@ -1340,63 +1334,6 @@ MonoBehaviour:
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m_Area: 1
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m_Area: 1
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m_IgnoreFromBuild: 0
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m_IgnoreFromBuild: 0
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m_AffectedAgents: ffffffff
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m_AffectedAgents: ffffffff
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--- !u!1001 &1241642033
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_Modifications:
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propertyPath: m_LocalEulerAnglesHint.z
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value: Enemy1V1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 8994050caaa5f2c45b56e985a0d0448a, type: 3}
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--- !u!1 &1316213925
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--- !u!1 &1316213925
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2061,14 +1998,8 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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maxHealth: 100
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maxHealth: 100
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OnHealthZero:
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currentHealth: 0
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m_PersistentCalls:
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healthText: {fileID: 1666646758}
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m_Calls: []
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OnHealthChange:
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m_PersistentCalls:
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m_Calls: []
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minThreshold: 1
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squezeDamageScalor: 1
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--- !u!114 &2026065164
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--- !u!114 &2026065164
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -2114,4 +2045,3 @@ SceneRoots:
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- {fileID: 781349954}
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- {fileID: 781349954}
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- {fileID: 1365819705}
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- {fileID: 1365819705}
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- {fileID: 220016284}
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- {fileID: 220016284}
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- {fileID: 1241642033}
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||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
public class EnemyProjectile : MonoBehaviour
|
public class EnemyProjectile : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Transform target;
|
private GameObject target;
|
||||||
public float speed = 5f;
|
public float speed = 5f;
|
||||||
public float projectileLifetime = 3f;
|
public float projectileLifetime = 3f;
|
||||||
Rigidbody2D rb;
|
Rigidbody2D rb;
|
||||||
|
@ -14,7 +14,9 @@ public class EnemyProjectile : MonoBehaviour
|
||||||
}
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
target = GetComponent<ShootingRange>().target;
|
||||||
|
if (target != null)
|
||||||
|
FireProjectile();
|
||||||
}
|
}
|
||||||
void FireProjectile()
|
void FireProjectile()
|
||||||
{
|
{
|
||||||
|
|
|
@ -31,7 +31,6 @@ public class InstantiateOverTime : MonoBehaviour
|
||||||
private float CanShootTime;
|
private float CanShootTime;
|
||||||
|
|
||||||
public GameObject projectile;
|
public GameObject projectile;
|
||||||
public ShootingRange shootingRange;
|
|
||||||
public List<BulletPatternSequence> Patterns;
|
public List<BulletPatternSequence> Patterns;
|
||||||
BulletPatternSequence _CurrentSequence;
|
BulletPatternSequence _CurrentSequence;
|
||||||
|
|
||||||
|
@ -42,7 +41,7 @@ public class InstantiateOverTime : MonoBehaviour
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (CanShootTime < Time.time && shootingRange.inRange) // We are allowed to shoot
|
if (CanShootTime < Time.time) // We are allowed to shoot
|
||||||
{
|
{
|
||||||
BulletPattern currentPattern = _CurrentSequence.sequence[_CurrentSequence.currentPattern];
|
BulletPattern currentPattern = _CurrentSequence.sequence[_CurrentSequence.currentPattern];
|
||||||
|
|
||||||
|
@ -58,7 +57,7 @@ public class InstantiateOverTime : MonoBehaviour
|
||||||
p.transform.LookAt((Vector2)p.transform.position + cArc, new Vector3(0, 0, 1));
|
p.transform.LookAt((Vector2)p.transform.position + cArc, new Vector3(0, 0, 1));
|
||||||
Vector3 r = p.transform.rotation.eulerAngles;
|
Vector3 r = p.transform.rotation.eulerAngles;
|
||||||
p.transform.rotation = Quaternion.Euler(0, 0, r.z);
|
p.transform.rotation = Quaternion.Euler(0, 0, r.z);
|
||||||
p.GetComponent<Rigidbody2D>().velocity = (GameObject.FindWithTag("Player").transform.position - transform.position).normalized * currentPattern.Speed;
|
p.GetComponent<EnemyProjectile>().speed = currentPattern.Speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
CanShootTime = Time.time + currentPattern.Cooldown;
|
CanShootTime = Time.time + currentPattern.Cooldown;
|
||||||
|
|
|
@ -7,18 +7,19 @@ public class ShootingRange : MonoBehaviour
|
||||||
public float range = 5f;
|
public float range = 5f;
|
||||||
public LayerMask playerLayer;
|
public LayerMask playerLayer;
|
||||||
public bool inRange = false;
|
public bool inRange = false;
|
||||||
|
|
||||||
|
public GameObject target;
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
private void OnTriggerEnter2D(Collider2D collision)
|
private void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
inRange = true;
|
if (collision.CompareTag("Player"))
|
||||||
Debug.Log("in range");
|
{
|
||||||
|
inRange = true;
|
||||||
}
|
target = collision.GetComponent<GameObject>();
|
||||||
|
}
|
||||||
private void OnTriggerExit2D(Collider2D collision)
|
else
|
||||||
{
|
inRange = false;
|
||||||
inRange=false;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|