Compare commits
2 Commits
7550cd6c19
...
b61de5cd28
Author | SHA1 | Date |
---|---|---|
SpoodyTheOne | b61de5cd28 | |
SpoodyTheOne | eb0a259b48 |
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@ -169,7 +169,7 @@ public class BloodComputeShader : MonoBehaviour
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// float mappedRumble = Convert.ToSingle(bufferData[0]).Remap(0, RumbleAmount, 0, 0.1f);
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//RumbleManager.StartRumble(-1, 0, mappedRumble, 0.1f);
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@ -184,7 +184,7 @@ public class BloodComputeShader : MonoBehaviour
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// Blood hitting the floor
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if (bufferData[1] > 0)
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{
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@ -72,6 +72,10 @@ public class GameManager : MonoBehaviour
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}
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}
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public void AddRevive() {
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Revives++;
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}
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public void setTime(string t)
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{
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penisSuriveTime = t;
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@ -4,7 +4,7 @@ using UnityEngine;
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public class IngameMusic : MonoBehaviour
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{
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float volume = 0.4f;
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float volume = 0.1f;
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void Start()
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{
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@ -15,6 +15,6 @@ public class IngameMusic : MonoBehaviour
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void PlayMusic()
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{
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AudioManager.PlaySound("Ingame_Theme", new Vector3(0f, 0f, 0f), false, false, true, true).volume = volume;
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AudioManager.PlaySound("Ingame_Theme", new Vector3(0f, 0f, 0f), false, false, true, false).volume = volume;
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}
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}
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@ -23,6 +23,7 @@ public class Upgrades
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public Upgrade damageUpgrade = new Upgrade("More rope damage");
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public Upgrade bloodUpgrade = new Upgrade("MORE BLOOD!");
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public Upgrade reelUpgrade = new Upgrade("Faster rope reel speed");
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public Upgrade reviveUpgrade = new Upgrade("Adds an extra revive");
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}
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public class Upgrader : MonoBehaviour
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@ -158,6 +159,7 @@ public class Upgrader : MonoBehaviour
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ReelUpgrade();
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break;
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case 7:
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ReviveUpgrade();
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break;
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}
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@ -175,6 +177,34 @@ public class Upgrader : MonoBehaviour
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i.gameObject.transform.localScale = Vector3.one;
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}
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switch (p1a)
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{
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case 0:
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description.text = upgrades.mopUpgrade.name;
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break;
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case 1:
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description.text = upgrades.speedUpgrade.name;
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break;
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case 2:
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description.text = upgrades.ropeUpgrade.name;
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break;
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case 3:
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description.text = upgrades.healthUpgrade.name;
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break;
|
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case 4:
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description.text = upgrades.damageUpgrade.name;
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break;
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||||
case 5:
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||||
description.text = upgrades.bloodUpgrade.name;
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||||
break;
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||||
case 6:
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||||
description.text = upgrades.reelUpgrade.name;
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break;
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case 7:
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description.text = upgrades.reviveUpgrade.name;
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break;
|
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}
|
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|
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upgradeImages[p1a].fillAmount = acceptTime / 2f;
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upgradeImages[p1a].transform.localScale = Vector3.one * 2f;
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}
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@ -198,7 +228,7 @@ public class Upgrader : MonoBehaviour
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}
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else if (prevCouldUpgrade)
|
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{
|
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// TODO: PLAY SOUND HERE!!
|
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AudioManager.PlaySound("Blood_Splatter_Large_SFX", Vector3.zero, false, false);
|
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|
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description.text = "";
|
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background.color = Color.gray;
|
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@ -278,6 +308,12 @@ public class Upgrader : MonoBehaviour
|
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upgrades.reelUpgrade.amount++;
|
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}
|
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|
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public void ReviveUpgrade()
|
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{
|
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description.text = upgrades.reviveUpgrade.name;
|
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GameManager.Instance.AddRevive();
|
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}
|
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|
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IEnumerator updateBloodMeter()
|
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{
|
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while (true)
|
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||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue