Compare commits
No commits in common. "801dcd3d669a8ef02e61c5106f8ab937381e45cf" and "a076f5000f7eb15d2fd0d2d5a1a45c80cbfe124c" have entirely different histories.
801dcd3d66
...
a076f5000f
|
@ -52,8 +52,6 @@ SpriteRenderer:
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
m_RayTracingMode: 0
|
m_RayTracingMode: 0
|
||||||
m_RayTraceProcedural: 0
|
m_RayTraceProcedural: 0
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
|
@ -91,7 +89,7 @@ SpriteRenderer:
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
--- !u!95 &8069942137008974672
|
--- !u!95 &8069942137008974672
|
||||||
Animator:
|
Animator:
|
||||||
serializedVersion: 7
|
serializedVersion: 5
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
@ -105,7 +103,6 @@ Animator:
|
||||||
m_ApplyRootMotion: 0
|
m_ApplyRootMotion: 0
|
||||||
m_LinearVelocityBlending: 0
|
m_LinearVelocityBlending: 0
|
||||||
m_StabilizeFeet: 0
|
m_StabilizeFeet: 0
|
||||||
m_AnimatePhysics: 0
|
|
||||||
m_WarningMessage:
|
m_WarningMessage:
|
||||||
m_HasTransformHierarchy: 1
|
m_HasTransformHierarchy: 1
|
||||||
m_AllowConstantClipSamplingOptimization: 1
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
@ -119,7 +116,6 @@ CircleCollider2D:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1936012740462134995}
|
m_GameObject: {fileID: 1936012740462134995}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 3
|
|
||||||
m_Density: 1
|
m_Density: 1
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_IncludeLayers:
|
m_IncludeLayers:
|
||||||
|
@ -143,9 +139,9 @@ CircleCollider2D:
|
||||||
m_Bits: 4294967295
|
m_Bits: 4294967295
|
||||||
m_IsTrigger: 0
|
m_IsTrigger: 0
|
||||||
m_UsedByEffector: 0
|
m_UsedByEffector: 0
|
||||||
m_CompositeOperation: 0
|
m_UsedByComposite: 0
|
||||||
m_CompositeOrder: 0
|
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
serializedVersion: 2
|
||||||
m_Radius: 0.5
|
m_Radius: 0.5
|
||||||
--- !u!114 &5062989152879916107
|
--- !u!114 &5062989152879916107
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -322,8 +318,6 @@ GameObject:
|
||||||
- component: {fileID: 5998872828059799024}
|
- component: {fileID: 5998872828059799024}
|
||||||
- component: {fileID: 8582716114041666362}
|
- component: {fileID: 8582716114041666362}
|
||||||
- component: {fileID: 4721273529951287494}
|
- component: {fileID: 4721273529951287494}
|
||||||
- component: {fileID: 93986863963319370}
|
|
||||||
- component: {fileID: -5630779774840087441}
|
|
||||||
m_Layer: 7
|
m_Layer: 7
|
||||||
m_Name: NetworkedPlayer
|
m_Name: NetworkedPlayer
|
||||||
m_TagString: Player
|
m_TagString: Player
|
||||||
|
@ -361,6 +355,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 3dbdb849a2f5df14d9e109a7776c5ac0, type: 3}
|
m_Script: {fileID: 11500000, guid: 3dbdb849a2f5df14d9e109a7776c5ac0, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
animationHandler: {fileID: 0}
|
||||||
moveSpeed: 70
|
moveSpeed: 70
|
||||||
whipSmashSpeed: 2
|
whipSmashSpeed: 2
|
||||||
whipSmashDamageMult: 2
|
whipSmashDamageMult: 2
|
||||||
|
@ -473,8 +468,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
GlobalObjectIdHash: 2899378164
|
GlobalObjectIdHash: 4009941625
|
||||||
InScenePlacedSourceGlobalObjectIdHash: 0
|
|
||||||
AlwaysReplicateAsRoot: 0
|
AlwaysReplicateAsRoot: 0
|
||||||
SynchronizeTransform: 1
|
SynchronizeTransform: 1
|
||||||
ActiveSceneSynchronization: 0
|
ActiveSceneSynchronization: 0
|
||||||
|
@ -533,8 +527,6 @@ TrailRenderer:
|
||||||
m_ReflectionProbeUsage: 0
|
m_ReflectionProbeUsage: 0
|
||||||
m_RayTracingMode: 0
|
m_RayTracingMode: 0
|
||||||
m_RayTraceProcedural: 0
|
m_RayTraceProcedural: 0
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
|
@ -639,49 +631,6 @@ TrailRenderer:
|
||||||
m_Autodestruct: 0
|
m_Autodestruct: 0
|
||||||
m_Emitting: 1
|
m_Emitting: 1
|
||||||
m_ApplyActiveColorSpace: 1
|
m_ApplyActiveColorSpace: 1
|
||||||
--- !u!114 &93986863963319370
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3120938410244321186}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 1f57343bf29d26c4995925ddca512e41, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
UseUnreliableDeltas: 0
|
|
||||||
SyncPositionX: 1
|
|
||||||
SyncPositionY: 1
|
|
||||||
SyncPositionZ: 0
|
|
||||||
SyncRotAngleX: 0
|
|
||||||
SyncRotAngleY: 0
|
|
||||||
SyncRotAngleZ: 0
|
|
||||||
SyncScaleX: 0
|
|
||||||
SyncScaleY: 0
|
|
||||||
SyncScaleZ: 0
|
|
||||||
PositionThreshold: 0.001
|
|
||||||
RotAngleThreshold: 0.01
|
|
||||||
ScaleThreshold: 0.01
|
|
||||||
UseQuaternionSynchronization: 0
|
|
||||||
UseQuaternionCompression: 0
|
|
||||||
UseHalfFloatPrecision: 0
|
|
||||||
InLocalSpace: 0
|
|
||||||
Interpolate: 1
|
|
||||||
SlerpPosition: 0
|
|
||||||
--- !u!114 &-5630779774840087441
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3120938410244321186}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: b84328426b0c0d34680fca7de411409b, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
--- !u!1001 &6225877037457186740
|
--- !u!1001 &6225877037457186740
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -8,9 +8,16 @@ using UnityEngine.SceneManagement;
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
public List<GameObject> Players = new List<GameObject>();
|
|
||||||
|
|
||||||
public static Action<GameObject[]> OnPlayersReady;
|
public Action OnPlayerDied;
|
||||||
|
|
||||||
|
private string penisSuriveTime = "";
|
||||||
|
|
||||||
|
public int Revives { get; private set; }
|
||||||
|
|
||||||
|
public GameObject ReviveParticleSystem;
|
||||||
|
|
||||||
|
public TMPro.TextMeshProUGUI ReviveText;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
@ -20,60 +27,71 @@ public class GameManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
Revives = 1;
|
||||||
|
ReviveText.text = Revives + "x";
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
StartCoroutine(WaitForPlayers());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator WaitForPlayers()
|
public void playerDied(GameObject who)
|
||||||
{
|
{
|
||||||
yield return new WaitUntil(()=>Players.Count == 2);
|
Debug.Log($"{who.name} died");
|
||||||
OnPlayersReady?.Invoke(Players.ToArray());
|
if (Revives == 0)
|
||||||
|
{
|
||||||
|
AudioManager.Instance.StopAllAudio();
|
||||||
|
AudioManager.PlaySound("Game_Over_Jingle", Vector3.zero);
|
||||||
|
SceneManager.LoadScene(3);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Revives--;
|
||||||
|
ReviveText.text = Revives + "x";
|
||||||
|
Collider2D[] d = Physics2D.OverlapCircleAll(who.transform.position, 3f);
|
||||||
|
|
||||||
|
Debug.Log(d);
|
||||||
|
|
||||||
|
foreach (Collider2D c in d)
|
||||||
|
{
|
||||||
|
if (c.gameObject.CompareTag("Enemy"))
|
||||||
|
{
|
||||||
|
c.gameObject.GetComponent<HealthComponent>().TakeDamage(69420);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//public void playerDied(GameObject who)
|
var g = who.GetComponent<HealthComponent>();
|
||||||
//{
|
// heal
|
||||||
// Debug.Log($"{who.name} died");
|
g.setMaxHealth(g.getMaxHealth(), true);
|
||||||
// if (Revives == 0)
|
g.resetKillFlag();
|
||||||
// {
|
|
||||||
// AudioManager.Instance.StopAllAudio();
|
|
||||||
// AudioManager.PlaySound("Game_Over_Jingle", Vector3.zero);
|
|
||||||
// SceneManager.LoadScene(3);
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// Revives--;
|
|
||||||
// ReviveText.text = Revives + "x";
|
|
||||||
// Collider2D[] d = Physics2D.OverlapCircleAll(who.transform.position, 3f);
|
|
||||||
|
|
||||||
// Debug.Log(d);
|
// REVIVE SOUND HERE
|
||||||
|
AudioManager.PlaySound("Revive_SFX", who.transform.position);
|
||||||
|
RumbleManager.StartRumble(0, 0.3f, 0.1f, 3f);
|
||||||
|
RumbleManager.StartRumble(1, 0.3f, 0.1f, 3f);
|
||||||
|
|
||||||
// foreach (Collider2D c in d)
|
GameObject go = Instantiate(ReviveParticleSystem, who.transform.position, Quaternion.identity);
|
||||||
// {
|
ParticleSystem ps = go.GetComponent<ParticleSystem>();
|
||||||
// if (c.gameObject.CompareTag("Enemy"))
|
ps.Play();
|
||||||
// {
|
|
||||||
// c.gameObject.GetComponent<HealthComponent>().TakeDamage(69420);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// var g = who.GetComponent<HealthComponent>();
|
go.AddComponent<DestroyAfter>().Init(5f);
|
||||||
// // heal
|
}
|
||||||
// g.setMaxHealth(g.getMaxHealth(), true);
|
}
|
||||||
// g.resetKillFlag();
|
|
||||||
|
|
||||||
// // REVIVE SOUND HERE
|
public void AddRevive()
|
||||||
// AudioManager.PlaySound("Revive_SFX", who.transform.position);
|
{
|
||||||
// RumbleManager.StartRumble(0, 0.3f, 0.1f, 3f);
|
Revives++;
|
||||||
// RumbleManager.StartRumble(1, 0.3f, 0.1f, 3f);
|
ReviveText.text = Revives + "x";
|
||||||
|
}
|
||||||
|
|
||||||
// GameObject go = Instantiate(ReviveParticleSystem, who.transform.position, Quaternion.identity);
|
public void setTime(string t)
|
||||||
// ParticleSystem ps = go.GetComponent<ParticleSystem>();
|
{
|
||||||
// ps.Play();
|
penisSuriveTime = t;
|
||||||
|
}
|
||||||
|
|
||||||
// go.AddComponent<DestroyAfter>().Init(5f);
|
// Update is called once per frame
|
||||||
// }
|
void Update()
|
||||||
//}
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,21 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.Netcode.Components;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Used for syncing a transform with client side changes. This includes host. Pure server as owner isn't supported by this. Please use NetworkTransform
|
|
||||||
/// for transforms that'll always be owned by the server.
|
|
||||||
/// </summary>
|
|
||||||
[DisallowMultipleComponent]
|
|
||||||
public class ClientNetworkTransform : NetworkTransform
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Used to determine who can write to this transform. Owner client only.
|
|
||||||
/// This imposes state to the server. This is putting trust on your clients. Make sure no security-sensitive features use this transform.
|
|
||||||
/// </summary>
|
|
||||||
protected override bool OnIsServerAuthoritative()
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,2 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 1f57343bf29d26c4995925ddca512e41
|
|
|
@ -35,13 +35,12 @@ public class NetworkedGameSetup : NetworkBehaviour
|
||||||
bool isServer = SteamManager.IsServer || LocalManager.IsServer;
|
bool isServer = SteamManager.IsServer || LocalManager.IsServer;
|
||||||
|
|
||||||
GameObject[] players;
|
GameObject[] players;
|
||||||
|
if (isServer)
|
||||||
players = SpawnPlayers(playerIds);
|
players = SpawnPlayers(playerIds);
|
||||||
//if (isServer)
|
else
|
||||||
// players = SpawnPlayers(playerIds);
|
players = GetPlayers(playerIds);
|
||||||
//else
|
|
||||||
// players = GetPlayers(playerIds);
|
|
||||||
|
|
||||||
//StartCoroutine(LateSetupProcedue(players));
|
StartCoroutine(LateSetupProcedue(players));
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator LateSetupProcedue(GameObject[] players)
|
private IEnumerator LateSetupProcedue(GameObject[] players)
|
||||||
|
|
|
@ -1,12 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.Netcode;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class NetworkedPlayerRegister : NetworkBehaviour
|
|
||||||
{
|
|
||||||
public override void OnNetworkSpawn()
|
|
||||||
{
|
|
||||||
GameManager.Instance.Players.Add(this.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,2 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b84328426b0c0d34680fca7de411409b
|
|
|
@ -12,8 +12,7 @@
|
||||||
"GUID:42d1898a72cfe6848ae89835fb20acd2",
|
"GUID:42d1898a72cfe6848ae89835fb20acd2",
|
||||||
"GUID:ff1c299121c93f34ca827a253fc30a61",
|
"GUID:ff1c299121c93f34ca827a253fc30a61",
|
||||||
"GUID:1eb4e3e6c04cdc848bab71651b1e2ecd",
|
"GUID:1eb4e3e6c04cdc848bab71651b1e2ecd",
|
||||||
"GUID:62165c64e8180c441b8cfaa6b82208af",
|
"GUID:62165c64e8180c441b8cfaa6b82208af"
|
||||||
"GUID:c0e1b40f519e6e84b8f4af9930403ecb"
|
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
||||||
|
|
|
@ -22,5 +22,6 @@ public class SurvivalTimer : MonoBehaviour
|
||||||
int minutes = Mathf.FloorToInt(elapsedTime / 60);
|
int minutes = Mathf.FloorToInt(elapsedTime / 60);
|
||||||
int seconds = Mathf.FloorToInt(elapsedTime % 60);
|
int seconds = Mathf.FloorToInt(elapsedTime % 60);
|
||||||
timerText.text = string.Format("{00:00}:{01:00}", minutes, seconds);
|
timerText.text = string.Format("{00:00}:{01:00}", minutes, seconds);
|
||||||
|
GameManager.Instance.setTime(timerText.text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -360,6 +360,7 @@ public class Upgrader : MonoBehaviour
|
||||||
public void ReviveUpgrade()
|
public void ReviveUpgrade()
|
||||||
{
|
{
|
||||||
description.text = upgrades.reviveUpgrade.name;
|
description.text = upgrades.reviveUpgrade.name;
|
||||||
|
GameManager.Instance.AddRevive();
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator updateBloodMeter()
|
IEnumerator updateBloodMeter()
|
||||||
|
|
|
@ -19,4 +19,3 @@ EditorBuildSettings:
|
||||||
guid: 485a4a01988ea88d08f76e749dcbd6c0
|
guid: 485a4a01988ea88d08f76e749dcbd6c0
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings: {fileID: 11400000, guid: de04e34f85a966e4da851d9b3d804fa1, type: 2}
|
com.unity.input.settings: {fileID: 11400000, guid: de04e34f85a966e4da851d9b3d804fa1, type: 2}
|
||||||
m_UseUCBPForAssetBundles: 0
|
|
||||||
|
|
Loading…
Reference in New Issue