Compare commits
No commits in common. "875701c68ee68f7b9bf8dc75bdd57cde6fac4960" and "05a8e5fd3cd6fa23a5aed8fc2040584615c94793" have entirely different histories.
875701c68e
...
05a8e5fd3c
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@ -14,13 +14,13 @@ AnimatorStateMachine:
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@ -131,19 +131,19 @@ AnimatorController:
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@ -24,8 +24,10 @@ MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 7301411897347746173, guid: 48e0e53445d42474895d37a321c39d1c, type: 3}
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m_PrefabInstance: {fileID: 4158834148864819266}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &4158834148864819268
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4158834148864819267}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 94eb4529510a25d448334415d28e7fa4, type: 3}
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--- !u!1001 &4910321061857220295
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--- !u!1001 &4910321061857220295
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -665,7 +665,7 @@ MonoBehaviour:
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m_Transition: 1
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m_Transition: 1
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m_Colors:
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 0.7647059}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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@ -686,19 +686,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 398610165}
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m_TargetGraphic: {fileID: 398610165}
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m_OnClick:
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m_OnClick:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls: []
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- m_Target: {fileID: 1304688536}
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m_TargetAssemblyTypeName: QuitGame, Assembly-CSharp
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m_MethodName: Quit
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &398610165
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--- !u!114 &398610165
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1402,7 +1390,6 @@ GameObject:
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- component: {fileID: 1304688534}
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- component: {fileID: 1304688534}
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- component: {fileID: 1304688533}
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- component: {fileID: 1304688533}
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- component: {fileID: 1304688532}
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- component: {fileID: 1304688532}
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- component: {fileID: 1304688536}
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m_Layer: 5
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m_Layer: 5
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m_Name: Canvas
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m_Name: Canvas
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m_TagString: Untagged
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m_TagString: Untagged
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@ -1505,18 +1492,6 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1304688536
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1304688531}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 858666303fe5d464a806d086b87f5c30, type: 3}
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m_EditorClassIdentifier:
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--- !u!1 &1526912310
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--- !u!1 &1526912310
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1579,7 +1554,7 @@ MonoBehaviour:
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m_Transition: 1
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m_Transition: 1
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m_Colors:
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 0.7647059}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
|
|
@ -1,18 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class IngameMusic : MonoBehaviour
|
|
||||||
{
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
AudioManager.PlaySound("Intro_Flatline", new Vector3(0f, 0f, 0f), false, false).volume = 1f;
|
|
||||||
|
|
||||||
Invoke("PlayMusic", 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayMusic()
|
|
||||||
{
|
|
||||||
AudioManager.PlaySound("Ingame_Theme", new Vector3(0f, 0f, 0f), false, false, true, true).volume = 1f;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 94eb4529510a25d448334415d28e7fa4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -6,13 +6,6 @@ public class MainMenuMusic : MonoBehaviour
|
||||||
{
|
{
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
AudioManager.PlaySound("Menu_Whistle_Intro", new Vector3(0f, 0f, 0f)).volume = 1f;
|
AudioManager.PlaySound("", new Vector3(0f, 0f, 0f)).volume = 1f;
|
||||||
|
|
||||||
Invoke("PlayMusic", 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayMusic()
|
|
||||||
{
|
|
||||||
AudioManager.PlaySound("Menu_Theme", new Vector3(0f, 0f, 0f), false, true, true, true).volume = 1f;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,8 +27,7 @@ public class MainMenuTransitionAnimation : MonoBehaviour
|
||||||
yield return new WaitForSecondsRealtime(0.1f);
|
yield return new WaitForSecondsRealtime(0.1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioManager.StopAllAudio();
|
|
||||||
SceneManager.LoadScene(1);
|
SceneManager.LoadScene(1);
|
||||||
//SceneManager.sceneLoaded += () => AudioManager.stop
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,23 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PlayerCollideAttack : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] Rigidbody2D body;
|
|
||||||
[SerializeField] LayerMask damageLayers;
|
|
||||||
|
|
||||||
[SerializeField] AnimationCurve speedToDamage;
|
|
||||||
|
|
||||||
public void OnCollisionEnter2D(Collision2D collision)
|
|
||||||
{
|
|
||||||
HealthComponent health = collision.collider.gameObject.GetComponent<HealthComponent>();
|
|
||||||
if (health == null)
|
|
||||||
health = collision.collider.transform.parent.GetComponent<HealthComponent>();
|
|
||||||
if (health == null) return;
|
|
||||||
|
|
||||||
float speed = body.velocity.magnitude;
|
|
||||||
float damage = speedToDamage.Evaluate(speed);
|
|
||||||
health.TakeDamage(damage);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 136b23dbdb54d7f4493b3da7b84f0173
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using UnityEngine.Windows;
|
||||||
using UnityEngine.InputSystem.DualShock;
|
using UnityEngine.InputSystem.DualShock;
|
||||||
|
|
||||||
[RequireComponent(typeof(PlayerInput))]
|
[RequireComponent(typeof(PlayerInput))]
|
||||||
|
|
|
@ -24,6 +24,6 @@ public class DamageText : MonoBehaviour
|
||||||
if (damage > superCritThreshold)
|
if (damage > superCritThreshold)
|
||||||
damageText.color = superCritColor;
|
damageText.color = superCritColor;
|
||||||
|
|
||||||
damageText.text = ((int)damage).ToString();
|
damageText.text = damage.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,11 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class QuitGame : MonoBehaviour
|
|
||||||
{
|
|
||||||
public void Quit()
|
|
||||||
{
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 858666303fe5d464a806d086b87f5c30
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
Loading…
Reference in New Issue