Compare commits
15 Commits
dfe3685e06
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34238a6630
Author | SHA1 | Date |
---|---|---|
kimrdd | 34238a6630 | |
kimrdd | 157e603674 | |
kimrdd | 10e8167b12 | |
SpoodyTheOne | 952abb457a | |
SpoodyTheOne | 5504771236 | |
kimrdd | 6b1299d394 | |
Sveske Juice | dbef2ea752 | |
kimrdd | 2d12abe695 | |
Sveske Juice | b6be35168e | |
Sveske Juice | 52cdc284ba | |
kimrdd | 000d1e6b0e | |
OliverS | b1f6b2fc04 | |
OliverS | e779649fb5 | |
SpoodyTheOne | 6f510ebeaa | |
SpoodyTheOne | 6517c26fc3 |
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|
|
@ -21,11 +21,11 @@ public class EnemyAnimationHandler : MonoBehaviour
|
|||
//GetComponent<NavMeshAgent>().enabled = false;
|
||||
if (!isDying)
|
||||
StartCoroutine(AnimationDie());
|
||||
isDying = true;
|
||||
}
|
||||
|
||||
IEnumerator AnimationDie()
|
||||
{
|
||||
isDying = true;
|
||||
Strangle();
|
||||
Debug.Log("Strangle");
|
||||
yield return new WaitForSecondsRealtime(0.1f);
|
||||
|
@ -43,6 +43,5 @@ public class EnemyAnimationHandler : MonoBehaviour
|
|||
public void DestroyGameobject()
|
||||
{
|
||||
Destroy(transform.parent.gameObject);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,9 +15,9 @@ public class PlayerAnimationHandler : MonoBehaviour
|
|||
{
|
||||
animator.SetTrigger("Idle");
|
||||
}
|
||||
public void Run()
|
||||
public void Run(bool state)
|
||||
{
|
||||
animator.SetTrigger("Run");
|
||||
animator.SetBool("IsRunning", state);
|
||||
}
|
||||
public void Swing()
|
||||
{
|
||||
|
|
|
@ -31,10 +31,13 @@ public class PlayerMovement : MonoBehaviour
|
|||
|
||||
private PlayerInput playerInput;
|
||||
|
||||
private HealthComponent hp;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
playerInput = GetComponent<PlayerInput>();
|
||||
hp = GetComponent<HealthComponent>();
|
||||
|
||||
if (gameObject.name == "Player2")
|
||||
{
|
||||
|
@ -49,7 +52,11 @@ public class PlayerMovement : MonoBehaviour
|
|||
if (playerInput.movement != Vector2.zero)
|
||||
{
|
||||
RumbleWalk();
|
||||
animationHandler.Run();
|
||||
animationHandler.Run(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
animationHandler.Run(false);
|
||||
}
|
||||
}
|
||||
private void FixedUpdate()
|
||||
|
@ -99,4 +106,12 @@ public class PlayerMovement : MonoBehaviour
|
|||
yield return new WaitForSeconds(stepCooldown);
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionStay2D(Collision2D collision)
|
||||
{
|
||||
if (collision.otherCollider.gameObject.CompareTag("Enemy"))
|
||||
{ // Other object is an enemy
|
||||
hp.TakeDamage(1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections;
|
||||
using TMPro;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
@ -59,6 +60,7 @@ public class Upgrader : MonoBehaviour
|
|||
private bool prevCouldUpgrade = true;
|
||||
|
||||
public Image BloodMeter;
|
||||
public TMPro.TextMeshProUGUI description;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
@ -179,6 +181,8 @@ public class Upgrader : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
description.text = "";
|
||||
|
||||
if (acceptTime > 0f)
|
||||
{
|
||||
foreach (Image i in upgradeImages)
|
||||
|
@ -194,10 +198,14 @@ public class Upgrader : MonoBehaviour
|
|||
}
|
||||
else if (prevCouldUpgrade)
|
||||
{
|
||||
// TODO: PLAY SOUND HERE!!
|
||||
|
||||
description.text = "";
|
||||
background.color = Color.gray;
|
||||
foreach (Image i in upgradeImages)
|
||||
{
|
||||
i.color = Color.gray;
|
||||
i.gameObject.transform.localScale = Vector3.one;
|
||||
}
|
||||
|
||||
Player1Cursor.gameObject.SetActive(false);
|
||||
|
@ -213,6 +221,7 @@ public class Upgrader : MonoBehaviour
|
|||
/// Increases mop radius by 10%
|
||||
public void UpgradeMopSize()
|
||||
{
|
||||
description.text = upgrades.mopUpgrade.name;
|
||||
bloodManager.CleanRadius *= mopSizeIncrease;
|
||||
upgrades.mopUpgrade.amount++;
|
||||
}
|
||||
|
@ -220,6 +229,7 @@ public class Upgrader : MonoBehaviour
|
|||
/// Increases move speed by 10%
|
||||
public void UpgradeSpeed()
|
||||
{
|
||||
description.text = upgrades.speedUpgrade.name;
|
||||
player1.GetComponent<PlayerMovement>().moveSpeed *= speedIncrease;
|
||||
player2.GetComponent<PlayerMovement>().moveSpeed *= speedIncrease;
|
||||
upgrades.speedUpgrade.amount++;
|
||||
|
@ -228,12 +238,15 @@ public class Upgrader : MonoBehaviour
|
|||
public void RopeUpgrade()
|
||||
{
|
||||
// todo: public methods
|
||||
description.text = upgrades.ropeUpgrade.name;
|
||||
rope.ropeMaxLength *= ropeIncrease;
|
||||
upgrades.ropeUpgrade.amount++;
|
||||
}
|
||||
|
||||
public void HealthUpgrade()
|
||||
{
|
||||
description.text = upgrades.healthUpgrade.name;
|
||||
|
||||
var comp1 = player1.GetComponent<HealthComponent>();
|
||||
comp1.setMaxHealth((int)(comp1.getMaxHealth() * healthIncrease));
|
||||
|
||||
|
@ -244,6 +257,7 @@ public class Upgrader : MonoBehaviour
|
|||
|
||||
public void DamageUpgrade()
|
||||
{
|
||||
description.text = upgrades.damageUpgrade.name;
|
||||
// todo: public rope methods
|
||||
// rope.da
|
||||
upgrades.damageUpgrade.amount++;
|
||||
|
@ -251,6 +265,7 @@ public class Upgrader : MonoBehaviour
|
|||
|
||||
public void BloodUpgrade()
|
||||
{
|
||||
description.text = upgrades.bloodUpgrade.name;
|
||||
bloodManager.scoreMult *= bloodIncrease;
|
||||
upgrades.bloodUpgrade.amount++;
|
||||
}
|
||||
|
@ -258,15 +273,18 @@ public class Upgrader : MonoBehaviour
|
|||
public void ReelUpgrade()
|
||||
{
|
||||
// todo rope methods
|
||||
description.text = upgrades.reelUpgrade.name;
|
||||
rope.ropeExtendSpeed *= reelIncrease;
|
||||
upgrades.reelUpgrade.amount++;
|
||||
}
|
||||
|
||||
IEnumerator updateBloodMeter() {
|
||||
while (true) {
|
||||
IEnumerator updateBloodMeter()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
BloodMeter.fillAmount = ((float)bloodManager.score)/((float)upgradeCost);
|
||||
BloodMeter.fillAmount = ((float)bloodManager.score) / ((float)upgradeCost);
|
||||
}
|
||||
|
||||
// dont care
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Loading…
Reference in New Issue