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15 Commits

Author SHA1 Message Date
kimrdd 34238a6630 Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24 2024-02-04 04:04:08 +01:00
kimrdd 157e603674 enemy RB 2024-02-04 03:08:42 +01:00
kimrdd 10e8167b12 enemy animations fixes 2024-02-04 03:07:44 +01:00
SpoodyTheOne 952abb457a Merge remote-tracking branch 'origin/main' 2024-02-04 02:58:37 +01:00
SpoodyTheOne 5504771236 Bluh 2024-02-04 02:58:23 +01:00
kimrdd 6b1299d394 Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24 2024-02-04 02:58:18 +01:00
Sveske Juice dbef2ea752 fix err 2024-02-03 17:57:37 -08:00
kimrdd 2d12abe695 Enemy Animation fixes 2024-02-04 02:57:34 +01:00
Sveske Juice b6be35168e Merge remote-tracking branch 'origin/main' 2024-02-03 17:56:16 -08:00
Sveske Juice 52cdc284ba l 2024-02-03 17:56:12 -08:00
kimrdd 000d1e6b0e enemy hp customization 2024-02-04 02:53:32 +01:00
OliverS b1f6b2fc04 Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/fgm24 2024-02-04 02:52:13 +01:00
OliverS e779649fb5 pillar import 2024-02-04 02:52:05 +01:00
SpoodyTheOne 6f510ebeaa Merge remote-tracking branch 'origin/main' 2024-02-04 02:49:38 +01:00
SpoodyTheOne 6517c26fc3 Added upgrade descriptions to upgrader 2024-02-04 02:45:51 +01:00
49 changed files with 3069 additions and 961 deletions

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m_GameObject: {fileID: 557837175}
m_CullTransparentMesh: 1
--- !u!1 &761043861
GameObject:
m_ObjectHideFlags: 0
@ -1466,6 +1600,7 @@ RectTransform:
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- {fileID: 1208295405}
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m_Father: {fileID: 185592112}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@ -1536,6 +1671,7 @@ MonoBehaviour:
reelIncrease: 1.1
upgradeCost: 100000
BloodMeter: {fileID: 268970236}
description: {fileID: 0}
--- !u!95 &1197965567
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View File

@ -21,11 +21,11 @@ public class EnemyAnimationHandler : MonoBehaviour
//GetComponent<NavMeshAgent>().enabled = false;
if (!isDying)
StartCoroutine(AnimationDie());
isDying = true;
}
IEnumerator AnimationDie()
{
isDying = true;
Strangle();
Debug.Log("Strangle");
yield return new WaitForSecondsRealtime(0.1f);
@ -43,6 +43,5 @@ public class EnemyAnimationHandler : MonoBehaviour
public void DestroyGameobject()
{
Destroy(transform.parent.gameObject);
}
}

View File

@ -15,9 +15,9 @@ public class PlayerAnimationHandler : MonoBehaviour
{
animator.SetTrigger("Idle");
}
public void Run()
public void Run(bool state)
{
animator.SetTrigger("Run");
animator.SetBool("IsRunning", state);
}
public void Swing()
{

View File

@ -31,10 +31,13 @@ public class PlayerMovement : MonoBehaviour
private PlayerInput playerInput;
private HealthComponent hp;
private void Start()
{
rb = GetComponent<Rigidbody2D>();
playerInput = GetComponent<PlayerInput>();
hp = GetComponent<HealthComponent>();
if (gameObject.name == "Player2")
{
@ -49,7 +52,11 @@ public class PlayerMovement : MonoBehaviour
if (playerInput.movement != Vector2.zero)
{
RumbleWalk();
animationHandler.Run();
animationHandler.Run(true);
}
else
{
animationHandler.Run(false);
}
}
private void FixedUpdate()
@ -99,4 +106,12 @@ public class PlayerMovement : MonoBehaviour
yield return new WaitForSeconds(stepCooldown);
}
}
void OnCollisionStay2D(Collision2D collision)
{
if (collision.otherCollider.gameObject.CompareTag("Enemy"))
{ // Other object is an enemy
hp.TakeDamage(1f);
}
}
}

View File

@ -1,4 +1,5 @@
using System.Collections;
using TMPro;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
@ -59,6 +60,7 @@ public class Upgrader : MonoBehaviour
private bool prevCouldUpgrade = true;
public Image BloodMeter;
public TMPro.TextMeshProUGUI description;
// Start is called before the first frame update
void Start()
@ -179,6 +181,8 @@ public class Upgrader : MonoBehaviour
}
else
{
description.text = "";
if (acceptTime > 0f)
{
foreach (Image i in upgradeImages)
@ -194,10 +198,14 @@ public class Upgrader : MonoBehaviour
}
else if (prevCouldUpgrade)
{
// TODO: PLAY SOUND HERE!!
description.text = "";
background.color = Color.gray;
foreach (Image i in upgradeImages)
{
i.color = Color.gray;
i.gameObject.transform.localScale = Vector3.one;
}
Player1Cursor.gameObject.SetActive(false);
@ -213,6 +221,7 @@ public class Upgrader : MonoBehaviour
/// Increases mop radius by 10%
public void UpgradeMopSize()
{
description.text = upgrades.mopUpgrade.name;
bloodManager.CleanRadius *= mopSizeIncrease;
upgrades.mopUpgrade.amount++;
}
@ -220,6 +229,7 @@ public class Upgrader : MonoBehaviour
/// Increases move speed by 10%
public void UpgradeSpeed()
{
description.text = upgrades.speedUpgrade.name;
player1.GetComponent<PlayerMovement>().moveSpeed *= speedIncrease;
player2.GetComponent<PlayerMovement>().moveSpeed *= speedIncrease;
upgrades.speedUpgrade.amount++;
@ -228,12 +238,15 @@ public class Upgrader : MonoBehaviour
public void RopeUpgrade()
{
// todo: public methods
description.text = upgrades.ropeUpgrade.name;
rope.ropeMaxLength *= ropeIncrease;
upgrades.ropeUpgrade.amount++;
}
public void HealthUpgrade()
{
description.text = upgrades.healthUpgrade.name;
var comp1 = player1.GetComponent<HealthComponent>();
comp1.setMaxHealth((int)(comp1.getMaxHealth() * healthIncrease));
@ -244,6 +257,7 @@ public class Upgrader : MonoBehaviour
public void DamageUpgrade()
{
description.text = upgrades.damageUpgrade.name;
// todo: public rope methods
// rope.da
upgrades.damageUpgrade.amount++;
@ -251,6 +265,7 @@ public class Upgrader : MonoBehaviour
public void BloodUpgrade()
{
description.text = upgrades.bloodUpgrade.name;
bloodManager.scoreMult *= bloodIncrease;
upgrades.bloodUpgrade.amount++;
}
@ -258,15 +273,18 @@ public class Upgrader : MonoBehaviour
public void ReelUpgrade()
{
// todo rope methods
description.text = upgrades.reelUpgrade.name;
rope.ropeExtendSpeed *= reelIncrease;
upgrades.reelUpgrade.amount++;
}
IEnumerator updateBloodMeter() {
while (true) {
IEnumerator updateBloodMeter()
{
while (true)
{
yield return new WaitForSeconds(0.5f);
BloodMeter.fillAmount = ((float)bloodManager.score)/((float)upgradeCost);
BloodMeter.fillAmount = ((float)bloodManager.score) / ((float)upgradeCost);
}
// dont care

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