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@ -72,4 +72,3 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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@ -44,6 +44,7 @@ RenderSettings:
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|
|
||||||
m_IsTextObjectScaleStatic: 0
|
|
||||||
m_VertexBufferAutoSizeReduction: 0
|
|
||||||
m_useMaxVisibleDescender: 1
|
|
||||||
m_pageToDisplay: 1
|
|
||||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
m_isUsingLegacyAnimationComponent: 0
|
|
||||||
m_isVolumetricText: 0
|
|
||||||
m_hasFontAssetChanged: 0
|
|
||||||
m_baseMaterial: {fileID: 0}
|
|
||||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
--- !u!222 &1686687303
|
|
||||||
CanvasRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1686687300}
|
|
||||||
m_CullTransparentMesh: 1
|
|
||||||
--- !u!1 &1806809592
|
--- !u!1 &1806809592
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1474,7 +1211,6 @@ MonoBehaviour:
|
||||||
Prefabs:
|
Prefabs:
|
||||||
NetworkPrefabsLists:
|
NetworkPrefabsLists:
|
||||||
- {fileID: 11400000, guid: 3ca514815d13ed84bae5371c002442c4, type: 2}
|
- {fileID: 11400000, guid: 3ca514815d13ed84bae5371c002442c4, type: 2}
|
||||||
- {fileID: 11400000, guid: 64355e81cc3d52c4d8e2f01f078efcc4, type: 2}
|
|
||||||
TickRate: 30
|
TickRate: 30
|
||||||
ClientConnectionBufferTimeout: 10
|
ClientConnectionBufferTimeout: 10
|
||||||
ConnectionApproval: 0
|
ConnectionApproval: 0
|
||||||
|
@ -1492,7 +1228,7 @@ MonoBehaviour:
|
||||||
EnableNetworkLogs: 1
|
EnableNetworkLogs: 1
|
||||||
OldPrefabList: []
|
OldPrefabList: []
|
||||||
RunInBackground: 1
|
RunInBackground: 1
|
||||||
LogLevel: 2
|
LogLevel: 0
|
||||||
--- !u!4 &1806809595
|
--- !u!4 &1806809595
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1534,8 +1270,9 @@ Light:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1886719419}
|
m_GameObject: {fileID: 1886719419}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 11
|
serializedVersion: 10
|
||||||
m_Type: 1
|
m_Type: 1
|
||||||
|
m_Shape: 0
|
||||||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||||
m_Intensity: 1
|
m_Intensity: 1
|
||||||
m_Range: 10
|
m_Range: 10
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,17 @@
|
||||||
|
{
|
||||||
|
"name": "Project.Scripts.Animation",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:1eb4e3e6c04cdc848bab71651b1e2ecd",
|
||||||
|
"GUID:f4c364e1215051e4dbc6c0bc8fb49793"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2af092f1d01d6ab14aa33d5a66e9d45c
|
guid: ddd4dba7c768b564a879069c52854fc5
|
||||||
AssemblyDefinitionImporter:
|
AssemblyDefinitionImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
|
@ -3,7 +3,6 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using ComputeShaderUtility;
|
using ComputeShaderUtility;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Assertions;
|
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
|
|
||||||
public struct Droplet
|
public struct Droplet
|
||||||
|
@ -62,8 +61,6 @@ public class BloodComputeShader : MonoBehaviour
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
uint bufferLookPointer = 0;
|
uint bufferLookPointer = 0;
|
||||||
|
|
||||||
private bool gameHasStarted = false;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
if (Instance != null)
|
if (Instance != null)
|
||||||
|
@ -72,10 +69,7 @@ public class BloodComputeShader : MonoBehaviour
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
|
||||||
GameManager.OnPlayersReady += OnPlayersReady;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
ComputeHelper.CreateStructuredBuffer<Droplet>(ref particleBuffer, numParticles);
|
ComputeHelper.CreateStructuredBuffer<Droplet>(ref particleBuffer, numParticles);
|
||||||
|
@ -136,35 +130,17 @@ public class BloodComputeShader : MonoBehaviour
|
||||||
freeBloodReadRequest = AsyncGPUReadback.Request(freeParticleBuffer);
|
freeBloodReadRequest = AsyncGPUReadback.Request(freeParticleBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnPlayersReady(GameObject[] players)
|
|
||||||
{
|
|
||||||
mop1 = players[0].GetComponent<Mop>();
|
|
||||||
mop2 = players[1].GetComponent<Mop>();
|
|
||||||
|
|
||||||
gameHasStarted = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.B))
|
if (mop1 == null || mop2 == null) return;
|
||||||
createBloodTest(1000);
|
|
||||||
|
|
||||||
//if (!gameHasStarted) return;
|
|
||||||
|
|
||||||
//Assert.IsNotNull(mop1);
|
|
||||||
//Assert.IsNotNull(mop2);
|
|
||||||
|
|
||||||
bloodCompute.SetFloat("deltaTime", Time.deltaTime);
|
bloodCompute.SetFloat("deltaTime", Time.deltaTime);
|
||||||
bloodCompute.SetInt("numParticles", numParticles);
|
bloodCompute.SetInt("numParticles", numParticles);
|
||||||
bloodCompute.SetFloat("size", size);
|
bloodCompute.SetFloat("size", size);
|
||||||
bloodCompute.SetFloat("gravity", 9.8f);
|
bloodCompute.SetFloat("gravity", 9.8f);
|
||||||
//bloodCompute.SetVector("mop1Pos", mop1.transform.position);
|
bloodCompute.SetVector("mop1Pos", mop1.transform.position);
|
||||||
//bloodCompute.SetVector("mop2Pos", mop2.transform.position);
|
bloodCompute.SetVector("mop2Pos", mop2.transform.position);
|
||||||
|
|
||||||
bloodCompute.SetVector("mop1Pos", Vector3.zero); // Debug
|
|
||||||
bloodCompute.SetVector("mop2Pos", Vector3.zero);
|
|
||||||
|
|
||||||
bloodCompute.SetFloat("CleanRadius", CleanRadius);
|
bloodCompute.SetFloat("CleanRadius", CleanRadius);
|
||||||
|
|
||||||
// if (Input.GetKeyUp(KeyCode.Alpha9)) {
|
// if (Input.GetKeyUp(KeyCode.Alpha9)) {
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
{
|
{
|
||||||
"name": "Project.Scripts.Utilities",
|
"name": "Project.Scripts.Blood",
|
||||||
"rootNamespace": "",
|
"rootNamespace": "",
|
||||||
"references": [
|
"references": [
|
||||||
"GUID:1491147abca9d7d4bb7105af628b223e"
|
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 068707ae079d6e851b7a76adaa3014f8
|
guid: 1eb4e3e6c04cdc848bab71651b1e2ecd
|
||||||
AssemblyDefinitionImporter:
|
AssemblyDefinitionImporter:
|
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externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 7ecabe8c21002eb41ac883a487281352
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,24 +0,0 @@
|
||||||
using Cinemachine;
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class SetupCinemachine : MonoBehaviour
|
|
||||||
{
|
|
||||||
public CinemachineTargetGroup targetbrain;
|
|
||||||
[SerializeField] private float targetRadius = 3f;
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
GameManager.OnPlayersReady += OnPlayersReady;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnPlayersReady(GameObject[] players)
|
|
||||||
{
|
|
||||||
var targets = players.Select(x => new CinemachineTargetGroup.Target { target = x.transform, weight = 1, radius = targetRadius }).ToArray();
|
|
||||||
|
|
||||||
targetbrain.m_Targets = targets;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,2 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: ea37f4c45c451b44facf5123a931a3e9
|
|
|
@ -10,9 +10,7 @@ public class EnemyPathFinding : MonoBehaviour
|
||||||
[SerializeField] public Transform[] targets;
|
[SerializeField] public Transform[] targets;
|
||||||
|
|
||||||
[SerializeField] private float ropeDistCheck = 1f;
|
[SerializeField] private float ropeDistCheck = 1f;
|
||||||
//[SerializeField] private float stopBeforeTargetOffset = 1f; //Unused
|
|
||||||
[SerializeField] private LayerMask ropeCheckMask;
|
[SerializeField] private LayerMask ropeCheckMask;
|
||||||
private bool isCollidingWithTarget;
|
|
||||||
|
|
||||||
private HealthComponent healthComponent;
|
private HealthComponent healthComponent;
|
||||||
|
|
||||||
|
@ -22,11 +20,9 @@ public class EnemyPathFinding : MonoBehaviour
|
||||||
agent = GetComponent<NavMeshAgent>();
|
agent = GetComponent<NavMeshAgent>();
|
||||||
agent.updateRotation = false;
|
agent.updateRotation = false;
|
||||||
agent.updateUpAxis = false;
|
agent.updateUpAxis = false;
|
||||||
agent.baseOffset = 0;
|
|
||||||
|
|
||||||
healthComponent = GetComponent<HealthComponent>();
|
healthComponent = GetComponent<HealthComponent>();
|
||||||
healthComponent.OnHealthZero.AddListener(Rumble);
|
healthComponent.OnHealthZero.AddListener(Rumble);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Rumble()
|
private void Rumble()
|
||||||
|
@ -46,12 +42,8 @@ public class EnemyPathFinding : MonoBehaviour
|
||||||
Vector2 dir = closestTarget.position - transform.position;
|
Vector2 dir = closestTarget.position - transform.position;
|
||||||
if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask)) return;
|
if (Physics2D.Raycast(transform.position, dir.normalized, ropeDistCheck, ropeCheckMask)) return;
|
||||||
|
|
||||||
try
|
|
||||||
{
|
try { agent.SetDestination(closestTarget.position); } catch { }// Fuck this error.
|
||||||
if (!isCollidingWithTarget)
|
|
||||||
agent.SetDestination(closestTarget.position);
|
|
||||||
}
|
|
||||||
catch { }// Fuck this error.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private Transform GetClosestTarget()
|
private Transform GetClosestTarget()
|
||||||
|
@ -69,21 +61,4 @@ public class EnemyPathFinding : MonoBehaviour
|
||||||
}
|
}
|
||||||
return shortest;
|
return shortest;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCollisionEnter2D(Collision2D collision)
|
|
||||||
{
|
|
||||||
if (collision.gameObject.CompareTag("Player"))
|
|
||||||
{
|
|
||||||
isCollidingWithTarget = true;
|
|
||||||
agent.stoppingDistance = 100;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void OnCollisionExit2D(Collision2D collision)
|
|
||||||
{
|
|
||||||
if (collision.gameObject.CompareTag("Player"))
|
|
||||||
{
|
|
||||||
isCollidingWithTarget = false;
|
|
||||||
agent.stoppingDistance = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,2 +1,11 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6a3ffc4a3af9e0243ac9ee0c995bb82f
|
guid: 6a3ffc4a3af9e0243ac9ee0c995bb82f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
|
@ -1,10 +1,16 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Unity.Netcode;
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
public class EnemySpawner : NetworkBehaviour
|
public class EnemySpawner : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Shared
|
// Shared
|
||||||
public int Wave = 0;
|
public int Wave = 0;
|
||||||
|
@ -13,35 +19,23 @@ public class EnemySpawner : NetworkBehaviour
|
||||||
// Inspector
|
// Inspector
|
||||||
[SerializeField] private float difficultyIncreasePerWave = 1f;
|
[SerializeField] private float difficultyIncreasePerWave = 1f;
|
||||||
[SerializeField] public float WaveTime = 20f;
|
[SerializeField] public float WaveTime = 20f;
|
||||||
|
[SerializeField] private List<float> enemyDifficulties;
|
||||||
[SerializeField] private float SpawnRadius = 10;
|
[SerializeField] private float SpawnRadius = 10;
|
||||||
//[SerializeField] private int NumEnemies = 6; //Unused
|
[SerializeField] private int NumEnemies = 6;
|
||||||
private GameObject[] players;
|
[SerializeField] public GameObject[] players;
|
||||||
[SerializeField] private float initialSpawnDelay = 5;
|
[SerializeField] private float initialSpawnDelay = 5;
|
||||||
[Space(10)]
|
|
||||||
[SerializeField] private Transform SpawnCenter;
|
|
||||||
|
|
||||||
// local
|
// local
|
||||||
private bool nextWaveRequested = false;
|
private bool nextWaveRequested = false;
|
||||||
public float timer = 0f;
|
public float timer = 0f;
|
||||||
|
private Camera mainCam;
|
||||||
private GameObject SpawnedEnenmyHolder;
|
private GameObject SpawnedEnenmyHolder;
|
||||||
[SerializeField] private EnemyList enemyList;
|
[SerializeField] private List<EnemyPrefabInfo> enemyList;
|
||||||
|
|
||||||
private bool SpawnerStarted = false;
|
private bool SpawnerStarted = false;
|
||||||
|
|
||||||
public static EnemySpawner instance;
|
public static EnemySpawner instance;
|
||||||
|
|
||||||
//private static int idCounter = 0; //Unused
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
GameManager.OnPlayersReady += OnPlayersReady;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnPlayersReady(GameObject[] players)
|
|
||||||
{
|
|
||||||
this.players = players;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
if (instance == null)
|
if (instance == null)
|
||||||
|
@ -56,12 +50,17 @@ public class EnemySpawner : NetworkBehaviour
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
mainCam = Camera.main;
|
||||||
SpawnedEnenmyHolder = new GameObject("SpawnedEnenmyHolder");
|
SpawnedEnenmyHolder = new GameObject("SpawnedEnenmyHolder");
|
||||||
|
|
||||||
|
for (int i = 0; i < 6; i++)
|
||||||
|
{
|
||||||
|
enemyList.Add(new EnemyPrefabInfo() { Difficulty = i+1, prefabs = Resources.LoadAll<GameObject>("Enemies/" + (i+1)) });
|
||||||
|
}
|
||||||
|
|
||||||
timer = WaveTime - initialSpawnDelay;
|
timer = WaveTime - initialSpawnDelay;
|
||||||
|
|
||||||
if (IsServer || IsHost) // If server then start spawning
|
StartSpawning();
|
||||||
StartSpawning();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
|
@ -71,6 +70,8 @@ public class EnemySpawner : NetworkBehaviour
|
||||||
|
|
||||||
if (timer > WaveTime || nextWaveRequested)
|
if (timer > WaveTime || nextWaveRequested)
|
||||||
{
|
{
|
||||||
|
Task.Factory.StartNew(() => { Task.Delay(100); timer = 0; });
|
||||||
|
|
||||||
SpawnWave(difficulty);
|
SpawnWave(difficulty);
|
||||||
|
|
||||||
Wave++;
|
Wave++;
|
||||||
|
@ -86,11 +87,7 @@ public class EnemySpawner : NetworkBehaviour
|
||||||
|
|
||||||
void SpawnWave(float difficulty)
|
void SpawnWave(float difficulty)
|
||||||
{
|
{
|
||||||
if (enemyList.List.Any(x => x.Difficulty < 0.1f))
|
//SpawnStrongestFirst(difficulty);
|
||||||
{
|
|
||||||
Debug.LogError("Difficulty on prefab too low!", enemyList);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Wave != 0 && Wave % 10 == 0)
|
if (Wave != 0 && Wave % 10 == 0)
|
||||||
SpawnStrongestFirst(difficulty);
|
SpawnStrongestFirst(difficulty);
|
||||||
|
@ -100,15 +97,15 @@ public class EnemySpawner : NetworkBehaviour
|
||||||
|
|
||||||
void SpawnStrongestFirst(float difficulty)
|
void SpawnStrongestFirst(float difficulty)
|
||||||
{
|
{
|
||||||
var decendingList = enemyList.List.Where(x => x.Difficulty < difficulty).OrderByDescending(x => x.Difficulty).ToArray();
|
var decendingList = enemyList.Where(x => x.Difficulty < difficulty).OrderByDescending(x => x.Difficulty).ToArray();
|
||||||
for (int i = 0; i < decendingList.Length; i++)
|
for (int i = 0; i < decendingList.Length; i++)
|
||||||
{
|
{
|
||||||
while (difficulty > decendingList[i].Difficulty)
|
while (difficulty > decendingList[i].Difficulty)
|
||||||
{
|
{
|
||||||
GameObject enemyToSpawn = decendingList[i].prefabs[UnityEngine.Random.Range(0, decendingList[i].prefabs.Length)];
|
GameObject enemy = Instantiate(decendingList[i].prefabs[UnityEngine.Random.Range(0, decendingList[i].prefabs.Length)], GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
||||||
SpawnEnemy(enemyToSpawn);
|
|
||||||
|
|
||||||
difficulty -= decendingList[i].Difficulty;
|
difficulty -= decendingList[i].Difficulty;
|
||||||
|
|
||||||
|
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x=>x.transform).ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -118,7 +115,7 @@ public class EnemySpawner : NetworkBehaviour
|
||||||
difficulty *= 1.1f;
|
difficulty *= 1.1f;
|
||||||
while (difficulty > 1f) // Spawn until difficulty is less than 0.5f
|
while (difficulty > 1f) // Spawn until difficulty is less than 0.5f
|
||||||
{
|
{
|
||||||
var validEnemies = enemyList.List.Where(x => x.Difficulty <= difficulty).ToArray();
|
var validEnemies = enemyList.Where(x => x.Difficulty <= difficulty).ToArray();
|
||||||
int enemyIndex = UnityEngine.Random.Range(0, validEnemies.Length);
|
int enemyIndex = UnityEngine.Random.Range(0, validEnemies.Length);
|
||||||
var enemyToSpawn = validEnemies[enemyIndex];
|
var enemyToSpawn = validEnemies[enemyIndex];
|
||||||
difficulty -= enemyToSpawn.Difficulty;
|
difficulty -= enemyToSpawn.Difficulty;
|
||||||
|
@ -126,22 +123,12 @@ public class EnemySpawner : NetworkBehaviour
|
||||||
int variant = UnityEngine.Random.Range(0, enemyToSpawn.prefabs.Length);
|
int variant = UnityEngine.Random.Range(0, enemyToSpawn.prefabs.Length);
|
||||||
GameObject variantToSpawn = enemyToSpawn.prefabs[variant];
|
GameObject variantToSpawn = enemyToSpawn.prefabs[variant];
|
||||||
|
|
||||||
SpawnEnemy(variantToSpawn);
|
GameObject enemy = Instantiate(variantToSpawn, GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
||||||
|
|
||||||
|
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x => x.transform).ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpawnEnemy(GameObject enemyPrefab)
|
|
||||||
{
|
|
||||||
GameObject enemy = Instantiate(enemyPrefab, GetRandomPointOnCircle(SpawnRadius), Quaternion.identity, SpawnedEnenmyHolder.transform);
|
|
||||||
enemy.GetComponent<NetworkObject>().Spawn();
|
|
||||||
|
|
||||||
if (players != null)
|
|
||||||
enemy.GetComponent<EnemyPathFinding>().targets = players.Select(x => x.transform).ToArray();
|
|
||||||
else
|
|
||||||
enemy.GetComponent<EnemyPathFinding>().targets = new Transform[] { new GameObject("DummyTarget").transform};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Centrum is SpawnCenter
|
|
||||||
public Vector3 GetRandomPointOnCircle(float radius)
|
public Vector3 GetRandomPointOnCircle(float radius)
|
||||||
{
|
{
|
||||||
Vector3 point;
|
Vector3 point;
|
||||||
|
@ -150,11 +137,11 @@ public class EnemySpawner : NetworkBehaviour
|
||||||
float angle = UnityEngine.Random.Range(0f, 360f);
|
float angle = UnityEngine.Random.Range(0f, 360f);
|
||||||
float radians = Mathf.Deg2Rad * angle;
|
float radians = Mathf.Deg2Rad * angle;
|
||||||
|
|
||||||
Vector3 position = SpawnCenter.position;
|
Vector3 position = transform.position;
|
||||||
float x = position.x + radius * Mathf.Cos(radians);
|
float x = position.x + radius * Mathf.Cos(radians);
|
||||||
float y = position.y + radius * Mathf.Sin(radians);
|
float y = position.y + radius * Mathf.Sin(radians);
|
||||||
|
|
||||||
point = new Vector3(x, y, 0);
|
point = new Vector3(x, y, position.z);
|
||||||
} while (IsPointOnNavMesh(point));
|
} while (IsPointOnNavMesh(point));
|
||||||
|
|
||||||
return point;
|
return point;
|
||||||
|
|
|
@ -0,0 +1,20 @@
|
||||||
|
{
|
||||||
|
"name": "Project.Scritps.Enemy",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||||
|
"GUID:2ea4a18a75f268848b43865100892489",
|
||||||
|
"GUID:055e16077a1232f4780a04598b3bfe00",
|
||||||
|
"GUID:1031dfc67c8f1a645b71d679ac3bf7db",
|
||||||
|
"GUID:0ba5c175a7b2c8345a4e996560a9d0ab"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -1,6 +1,6 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4910f75bb541db14d81326b86b96d9a5
|
guid: 62165c64e8180c441b8cfaa6b82208af
|
||||||
PrefabImporter:
|
AssemblyDefinitionImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
|
@ -1,24 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[RequireComponent(typeof(HealthComponent))]
|
|
||||||
public class DestroyOnNoHealth : MonoBehaviour
|
|
||||||
{
|
|
||||||
HealthComponent health;
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
health = GetComponent<HealthComponent>();
|
|
||||||
health.OnHealthZero.AddListener(OnDeath);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
health.OnHealthZero.RemoveListener(OnDeath);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDeath()
|
|
||||||
{
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,2 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 0c03d2ee433025242bc14fc1bae3a9ab
|
|
|
@ -13,8 +13,8 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
[SerializeField] private bool onlyCallZeroHealthOnce = true;
|
[SerializeField] private bool onlyCallZeroHealthOnce = true;
|
||||||
[SerializeField] float maxHealth = 100;
|
[SerializeField] float maxHealth = 100;
|
||||||
|
|
||||||
//[SerializeField] float damageTickDelay = 0.25f; //Unused
|
[SerializeField] float damageTickDelay = 0.25f;
|
||||||
//private float currentDamageTick = 0f; //Unused
|
private float currentDamageTick = 0f;
|
||||||
private float accumulatedDamageInTick = 0f;
|
private float accumulatedDamageInTick = 0f;
|
||||||
|
|
||||||
public float currentHealth { get; private set; }
|
public float currentHealth { get; private set; }
|
||||||
|
@ -87,22 +87,22 @@ public class HealthComponent : MonoBehaviour, ISquezeDamageReceiver
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
//// blod regen
|
// blod regen
|
||||||
//if (bloodRegen)
|
if (bloodRegen)
|
||||||
//{
|
{
|
||||||
// PlayerInput playerInput = GetComponent<PlayerInput>();
|
PlayerInput playerInput = GetComponent<PlayerInput>();
|
||||||
// float bloodAccumalted = playerInput.PlayerNum == 0 ? BloodComputeShader.Instance.mop1Clean : BloodComputeShader.Instance.mop2Clean;
|
float bloodAccumalted = playerInput.PlayerNum == 0 ? BloodComputeShader.Instance.mop1Clean : BloodComputeShader.Instance.mop2Clean;
|
||||||
// TakeDamage(-bloodAccumalted / regen);
|
TakeDamage(-bloodAccumalted / regen);
|
||||||
//}
|
}
|
||||||
|
|
||||||
//if (currentDamageTick < Time.time)
|
if (currentDamageTick < Time.time)
|
||||||
//{
|
{
|
||||||
// if (accumulatedDamageInTick < 1f) return;
|
if (accumulatedDamageInTick < 1f) return;
|
||||||
|
|
||||||
// OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick);
|
OnHealthChangeAtPos?.Invoke(transform.position.Add(y: 2f), accumulatedDamageInTick);
|
||||||
// currentDamageTick = Time.time + damageTickDelay;
|
currentDamageTick = Time.time + damageTickDelay;
|
||||||
// accumulatedDamageInTick = 0f;
|
accumulatedDamageInTick = 0f;
|
||||||
//}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getMaxHealth() {
|
public float getMaxHealth() {
|
||||||
|
|
|
@ -1,15 +1,14 @@
|
||||||
{
|
{
|
||||||
"name": "Project.Scripts",
|
"name": "Project.Scripts.HeathSystem",
|
||||||
"rootNamespace": "",
|
"rootNamespace": "",
|
||||||
"references": [
|
"references": [
|
||||||
|
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||||
"GUID:f0aa6e1ec272fc041a727a9dfb7c1e67",
|
"GUID:f0aa6e1ec272fc041a727a9dfb7c1e67",
|
||||||
"GUID:75469ad4d38634e559750d17036d5f7c",
|
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||||
"GUID:1491147abca9d7d4bb7105af628b223e",
|
"GUID:42d1898a72cfe6848ae89835fb20acd2",
|
||||||
"GUID:2aa43b0c797e0d444a7e82e75d4f2082",
|
"GUID:ddd4dba7c768b564a879069c52854fc5",
|
||||||
"GUID:3b8ed52f1b5c64994af4c4e0aa4b6c4b",
|
"GUID:f4c364e1215051e4dbc6c0bc8fb49793",
|
||||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
"GUID:1eb4e3e6c04cdc848bab71651b1e2ecd"
|
||||||
"GUID:4307f53044263cf4b835bd812fc161a4",
|
|
||||||
"GUID:068707ae079d6e851b7a76adaa3014f8"
|
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
|
@ -1,6 +1,6 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 854e7815477416848ba19ede927d8601
|
guid: 2ea4a18a75f268848b43865100892489
|
||||||
PrefabImporter:
|
AssemblyDefinitionImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
|
@ -2,6 +2,7 @@ using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class AudioManager : MonoBehaviour
|
public class AudioManager : MonoBehaviour
|
||||||
|
@ -79,7 +80,7 @@ public class AudioManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
Destroy(audioSource.gameObject);
|
Destroy(audioSource.gameObject);
|
||||||
}
|
}
|
||||||
catch (SystemException)
|
catch (SystemException err)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
{
|
||||||
|
"name": "Project.Scripts.Manager.Audio"
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ba5c175a7b2c8345a4e996560a9d0ab
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -8,9 +8,16 @@ using UnityEngine.SceneManagement;
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
public List<GameObject> Players = new List<GameObject>();
|
|
||||||
|
|
||||||
public static Action<GameObject[]> OnPlayersReady;
|
public Action OnPlayerDied;
|
||||||
|
|
||||||
|
private string penisSuriveTime = "";
|
||||||
|
|
||||||
|
public int Revives { get; private set; }
|
||||||
|
|
||||||
|
public GameObject ReviveParticleSystem;
|
||||||
|
|
||||||
|
public TMPro.TextMeshProUGUI ReviveText;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
@ -20,56 +27,71 @@ public class GameManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
Instance = this;
|
Instance = this;
|
||||||
StartCoroutine(WaitForPlayers());
|
Revives = 1;
|
||||||
|
ReviveText.text = Revives + "x";
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator WaitForPlayers()
|
void Start()
|
||||||
{
|
{
|
||||||
yield return new WaitUntil(()=>Players.Count == 2);
|
|
||||||
OnPlayersReady?.Invoke(Players.ToArray());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//public void playerDied(GameObject who)
|
public void playerDied(GameObject who)
|
||||||
//{
|
{
|
||||||
// Debug.Log($"{who.name} died");
|
Debug.Log($"{who.name} died");
|
||||||
// if (Revives == 0)
|
if (Revives == 0)
|
||||||
// {
|
{
|
||||||
// AudioManager.Instance.StopAllAudio();
|
AudioManager.Instance.StopAllAudio();
|
||||||
// AudioManager.PlaySound("Game_Over_Jingle", Vector3.zero);
|
AudioManager.PlaySound("Game_Over_Jingle", Vector3.zero);
|
||||||
// SceneManager.LoadScene(3);
|
SceneManager.LoadScene(3);
|
||||||
// }
|
}
|
||||||
// else
|
else
|
||||||
// {
|
{
|
||||||
// Revives--;
|
Revives--;
|
||||||
// ReviveText.text = Revives + "x";
|
ReviveText.text = Revives + "x";
|
||||||
// Collider2D[] d = Physics2D.OverlapCircleAll(who.transform.position, 3f);
|
Collider2D[] d = Physics2D.OverlapCircleAll(who.transform.position, 3f);
|
||||||
|
|
||||||
// Debug.Log(d);
|
Debug.Log(d);
|
||||||
|
|
||||||
// foreach (Collider2D c in d)
|
foreach (Collider2D c in d)
|
||||||
// {
|
{
|
||||||
// if (c.gameObject.CompareTag("Enemy"))
|
if (c.gameObject.CompareTag("Enemy"))
|
||||||
// {
|
{
|
||||||
// c.gameObject.GetComponent<HealthComponent>().TakeDamage(69420);
|
c.gameObject.GetComponent<HealthComponent>().TakeDamage(69420);
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
|
|
||||||
// var g = who.GetComponent<HealthComponent>();
|
var g = who.GetComponent<HealthComponent>();
|
||||||
// // heal
|
// heal
|
||||||
// g.setMaxHealth(g.getMaxHealth(), true);
|
g.setMaxHealth(g.getMaxHealth(), true);
|
||||||
// g.resetKillFlag();
|
g.resetKillFlag();
|
||||||
|
|
||||||
// // REVIVE SOUND HERE
|
// REVIVE SOUND HERE
|
||||||
// AudioManager.PlaySound("Revive_SFX", who.transform.position);
|
AudioManager.PlaySound("Revive_SFX", who.transform.position);
|
||||||
// RumbleManager.StartRumble(0, 0.3f, 0.1f, 3f);
|
RumbleManager.StartRumble(0, 0.3f, 0.1f, 3f);
|
||||||
// RumbleManager.StartRumble(1, 0.3f, 0.1f, 3f);
|
RumbleManager.StartRumble(1, 0.3f, 0.1f, 3f);
|
||||||
|
|
||||||
// GameObject go = Instantiate(ReviveParticleSystem, who.transform.position, Quaternion.identity);
|
GameObject go = Instantiate(ReviveParticleSystem, who.transform.position, Quaternion.identity);
|
||||||
// ParticleSystem ps = go.GetComponent<ParticleSystem>();
|
ParticleSystem ps = go.GetComponent<ParticleSystem>();
|
||||||
// ps.Play();
|
ps.Play();
|
||||||
|
|
||||||
// go.AddComponent<DestroyAfter>().Init(5f);
|
go.AddComponent<DestroyAfter>().Init(5f);
|
||||||
// }
|
}
|
||||||
//}
|
}
|
||||||
|
|
||||||
|
public void AddRevive()
|
||||||
|
{
|
||||||
|
Revives++;
|
||||||
|
ReviveText.text = Revives + "x";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setTime(string t)
|
||||||
|
{
|
||||||
|
penisSuriveTime = t;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,20 @@
|
||||||
|
{
|
||||||
|
"name": "Project.Scripts.Manager",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||||
|
"GUID:0ba5c175a7b2c8345a4e996560a9d0ab",
|
||||||
|
"GUID:2ea4a18a75f268848b43865100892489",
|
||||||
|
"GUID:055e16077a1232f4780a04598b3bfe00",
|
||||||
|
"GUID:1031dfc67c8f1a645b71d679ac3bf7db"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0e1b40f519e6e84b8f4af9930403ecb
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,19 @@
|
||||||
|
{
|
||||||
|
"name": "Project.Scripts.Manager.Rumble",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||||
|
"GUID:f4c364e1215051e4dbc6c0bc8fb49793",
|
||||||
|
"GUID:42d1898a72cfe6848ae89835fb20acd2",
|
||||||
|
"GUID:f0aa6e1ec272fc041a727a9dfb7c1e67"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 055e16077a1232f4780a04598b3bfe00
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -5,14 +5,14 @@ using UnityEngine.InputSystem;
|
||||||
|
|
||||||
public class RopeRumbling : MonoBehaviour
|
public class RopeRumbling : MonoBehaviour
|
||||||
{
|
{
|
||||||
//[SerializeField] private float RopeRubleTolerance = 0.5f; //Unused
|
[SerializeField] private float RopeRubleTolerance = 0.5f;
|
||||||
[SerializeField] private float MaxVibration = 0.8f;
|
[SerializeField] private float MaxVibration = 0.8f;
|
||||||
|
|
||||||
private PlayerInput pInput;
|
private PlayerInput pInput;
|
||||||
private Gamepad pad;
|
private Gamepad pad;
|
||||||
|
|
||||||
// Rope
|
// Rope
|
||||||
[SerializeField] private RopeSimulatorOld rope;
|
[SerializeField] private RopeSimulator rope;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,21 @@
|
||||||
|
{
|
||||||
|
"name": "Project.Scripts.Misc",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:75469ad4d38634e559750d17036d5f7c",
|
||||||
|
"GUID:2ea4a18a75f268848b43865100892489",
|
||||||
|
"GUID:f4c364e1215051e4dbc6c0bc8fb49793",
|
||||||
|
"GUID:42d1898a72cfe6848ae89835fb20acd2",
|
||||||
|
"GUID:0ba5c175a7b2c8345a4e996560a9d0ab",
|
||||||
|
"GUID:4307f53044263cf4b835bd812fc161a4"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1031dfc67c8f1a645b71d679ac3bf7db
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue