using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ContinueToGameScene : MonoBehaviour { public GameObject anim; // Start is called before the first frame update void Start() { } void Update() { if (Input.anyKey) { anim.SetActive(true); Invoke("LoadGameScene", 1.5f); } } void LoadGameScene() { SceneManager.LoadScene(2); } }