using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundManager : MonoBehaviour { private static SoundManager INSTANCE; private AudioSource source; void awake() { if (SoundManager.INSTANCE == null) { SoundManager.INSTANCE = this; DontDestroyOnLoad(gameObject); return; } Destroy(gameObject); } static void PlaySound(AudioClip clip, float volume = 1) { INSTANCE.source.PlayOneShot(clip, volume); } }