using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "data", menuName = "Zhen/SpawnerList")]
public class EnemyList : ScriptableObject
{
    public EnemyPrefabInfo[] List;
}

[Serializable]
public struct EnemyPrefabInfo
{
    public GameObject[] prefabs;
    public float Difficulty;
}