using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAnimationHandler : MonoBehaviour { Animator animator; void Start() { animator = GetComponentInChildren(); } void Update() { if (Input.GetKeyDown(KeyCode.I)) Idle(true); if (Input.GetKeyDown(KeyCode.Space)) Mop(true); if (Input.GetKeyDown(KeyCode.R)) Run(true); } public void Idle(bool active) { animator.SetBool("Idle", active); } public void Run(bool active) { animator.SetBool("Run", active); } public void Swing(bool active) { animator.SetBool("Swing",active); } public void Mop(bool active) { animator.SetBool("Mop", active); } public void RunMop(bool active) { animator.SetBool("RunMop", active); } }