using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RopeJoint : MonoBehaviour
{
    public Transform anchor;
    public Rigidbody2D body;
    public bool locked = false;
    public PlayerInput playerInput;
    public PlayerAnimationHandler playerAnimationHandler;
    public TrailRenderer trailRenderer;

    public Vector3 position => anchor.position;
}