using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerCollideAttack : MonoBehaviour { [SerializeField] Rigidbody2D body; [SerializeField] LayerMask damageLayers; [SerializeField] AnimationCurve speedToDamage; public void OnCollisionEnter2D(Collision2D collision) { HealthComponent health = collision.collider.gameObject.GetComponent(); if (health == null) health = collision.collider.transform.parent.GetComponent(); if (health == null) return; float speed = body.velocity.magnitude; float damage = speedToDamage.Evaluate(speed); health.TakeDamage(damage); } }