using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SoundManager : MonoBehaviour
{
    private static SoundManager INSTANCE;

    private AudioSource source;

    void awake() {
        if (SoundManager.INSTANCE == null) {
            SoundManager.INSTANCE = this;
            DontDestroyOnLoad(gameObject);
            return;
        }

        Destroy(gameObject);
    }

    static void PlaySound(AudioClip clip, float volume = 1) {
        INSTANCE.source.PlayOneShot(clip, volume);
    }
}