using UnityEngine.AI; using UnityEngine; using UnityEditor; using NavMeshPlus.Extensions; using NavMeshPlus.Components; namespace NavMeshPlus.Editors.Extensions { [CanEditMultipleObjects] [CustomEditor(typeof(RootSources2d))] internal class RootSources2dEditor: Editor { SerializedProperty _rootSources; void OnEnable() { _rootSources = serializedObject.FindProperty("_rootSources"); } public override void OnInspectorGUI() { serializedObject.Update(); var surf = target as RootSources2d; EditorGUILayout.HelpBox("Add GameObjects to create NavMesh form it and it's ancestors", MessageType.Info); if (surf.NavMeshSurfaceOwner.collectObjects != CollectObjects.Children) { EditorGUILayout.Space(); EditorGUILayout.HelpBox("Root Sources are only suitable for 'CollectObjects - Children'", MessageType.Info); EditorGUILayout.Space(); } EditorGUILayout.PropertyField(_rootSources); serializedObject.ApplyModifiedProperties(); } } }