using UnityEngine; using UnityEngine.UI; public class HealthBar : MonoBehaviour { [SerializeField] private HealthComponent attachedHealth; [SerializeField] private Image healthBarImg; [SerializeField] private Color healthLeftColor, unusedHealth; private void OnEnable() { attachedHealth.OnHealthChange.AddListener(UpdateHealthBar); } private void OnDisable() { attachedHealth.OnHealthChange.RemoveListener(UpdateHealthBar); } private void UpdateHealthBar(int prevHealth, int newHealth) { float percent = ((float) newHealth) / ((float)attachedHealth.getMaxHealth()); healthBarImg.fillAmount = percent; } }