using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
using UnityEngine;

public class SteamVsLocalUI : MonoBehaviour
{
    [SerializeField] private GameObject LocalUiHolder;
    [SerializeField] private GameObject SteamUiHolder;

    private void Start()
    {
        bool isLocal = NetworkManager.Singleton.NetworkConfig.NetworkTransport is UnityTransport;

        if (isLocal)
        {
            LocalUiHolder.SetActive(true);
            SteamUiHolder.SetActive(false);
        }
        else
        {
            LocalUiHolder.SetActive(false);
            SteamUiHolder.SetActive(true);
        }
    }
}