using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerAnimationHandler : MonoBehaviour
{
    public Animator animator;

    void Start()
    {
        animator = GetComponentInChildren<Animator>();
    }

    public void Idle()
    {
        animator.SetTrigger("Idle");
    }
    public void Run(bool state)
    {
        animator.SetBool("IsRunning", state);
    }
    public void Swing(bool state)
    {
        animator.SetBool("IsSwinging", state);
    }
    public void Mop()
    {
        animator.SetTrigger("Mop");
    }
    public void RunMop()
    {
        animator.SetTrigger("RunMop");
    }
}