using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using UnityEngine.Events; public class GameManager : MonoBehaviour { public static GameManager Instance { get; private set; } public Action OnPlayerDied; private string penisSuriveTime = ""; void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } void Start() { } public void playerDied(int who) { Debug.Break(); } public void setTime(string t) { penisSuriveTime = t; } // Update is called once per frame void Update() { } }