using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAnimationHandler : MonoBehaviour { Animator animator; void Start() { animator = GetComponentInChildren(); if (animator == animator.enabled) animator.enabled = false; } void Update() { if (Input.GetKeyDown(KeyCode.F)) Strangle(); if (Input.GetKeyDown(KeyCode.G)) Die(); } public void Strangle() { animator.enabled = true; } public void Die() { animator.SetTrigger("Die"); } }