using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class DamageText : MonoBehaviour { [SerializeField] AnimationCurve damageToSize; [SerializeField] TMPro.TextMeshPro damageText; public void Init(float damage) { transform.localScale = Vector2.one * damageToSize.Evaluate(damage); damageText.text = damage.ToString(); } }