using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Netcode; using UnityEngine.UI; using UnityEngine.SceneManagement; public class NetworkManagerUI : MonoBehaviour { [SerializeField] private Button hostBtn; [SerializeField] private Button serverBtn; [SerializeField] private Button clientBtn; private void Start() { hostBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartHost(); }); serverBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartServer(); }); clientBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartClient(); }); } }