using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class SurvivalTimer : MonoBehaviour { [SerializeField] TextMeshProUGUI timerText; float elapsedTime; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { elapsedTime += Time.deltaTime; int minutes = Mathf.FloorToInt(elapsedTime / 60); int seconds = Mathf.FloorToInt(elapsedTime % 60); timerText.text = string.Format("{00:00}:{01:00}", minutes, seconds); GameManager.Instance.setTime(timerText.text); } }