using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityUtils;

public class RopeSounding : MonoBehaviour
{
    [SerializeField] private float PlayTime = 1f;

    RopeSimulator rope;

    AudioSource AS;
    float playTimeLeft = 0;

    // Update is called once per frame
    void Update()
    {
        if (rope == null)
        {
            if (TryGetComponent(out rope))
            {

            }
        }

        if (AS == null)
        {
            TryGetComponent(out AS);
            AS.Play();
            AS.Pause();
        }


        if (rope.Overshoot >= 0.5f)
        {
            Vector3 soundPos = rope.rope.points.Select(x => x.position).ToList().Mean();
            AS.transform.position = soundPos;
            AS.UnPause();
        }
        else
        {
            // Pause
            AS.Pause();
        }
    }
}