using UnityEngine; [System.Serializable] public class Stick { public Point A, B; public float desiredLength; public bool dead; public Stick(Point pointA, Point pointB) { this.A = pointA; this.B = pointB; desiredLength = Vector2.Distance(pointA.position, pointB.position); } public Stick(Point pointA, Point pointB, float desiredLenght) { this.A = pointA; this.B = pointB; this.desiredLength = desiredLenght; } }