using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.InputSystem; public class PauseMenu : MonoBehaviour { public GameObject pauseMenuUI; Gamepad pad; // Variable to keep track of the game's pause state private bool isPaused = false; private void Start() { if (pauseMenuUI.activeSelf) pauseMenuUI.SetActive(false); } void Update() { //for (int i = 0; i < Gamepad.all.Count; i++) // if(Gamepad.all[i].selectButton) // Check if the Escape key is pressed if (Input.GetKeyDown(KeyCode.Escape)) { if (isPaused) { ResumeGame(); } else { PauseGame(); } } } // Method to resume the game public void ResumeGame() { // Hide the pause menu pauseMenuUI.SetActive(false); // Set the time scale to 1 to resume normal gameplay Time.timeScale = 1f; // Update the pause state isPaused = false; } // Method to pause the game public void PauseGame() { // Show the pause menu pauseMenuUI.SetActive(true); // Set the time scale to 0 to pause the game Time.timeScale = 0f; // Update the pause state isPaused = true; } }