using UnityEditor; using UnityEngine; using NavMeshPlus.Extensions; using NavMeshPlus.Editors.Components; //*********************************************************************************** // Contributed by author jl-randazzo github.com/jl-randazzo //*********************************************************************************** namespace NavMeshPlus.Editors.Extensions { [CustomPropertyDrawer(typeof(NavMeshAgentAttribute))] public class NavMeshAgentAttributePropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { NavMeshComponentsGUIUtility.AgentTypePopup(position, label.text, property); } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) => NavMeshComponentsGUIUtility.IsAgentSelectionValid(property) ? 20 : 40; } }