{ "name": "Facepunch Transport for Netcode for GameObjects", "rootNamespace": "Netcode.Transports.Facepunch", "references": [ "Unity.Netcode.Runtime" ], "includePlatforms": [ "Editor", "LinuxStandalone64", "macOSStandalone", "WindowsStandalone32", "WindowsStandalone64" ], "excludePlatforms": [], "allowUnsafeCode": true, "overrideReferences": false, "precompiledReferences": [], "autoReferenced": true, "defineConstraints": [], "versionDefines": [], "noEngineReferences": false }