using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAnimationHandler : MonoBehaviour { public Animator animator; void Start() { animator = GetComponentInChildren(); } public void Idle() { animator.SetTrigger("Idle"); } public void Run(bool state) { animator.SetBool("IsRunning", state); } public void Swing(bool state) { animator.SetBool("IsSwinging", state); } public void Mop() { animator.SetTrigger("Mop"); } public void RunMop() { animator.SetTrigger("RunMop"); } }