fgm24/Assets/Scripts/Enemy/EnemyList.cs

17 lines
354 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "data", menuName = "Zhen/SpawnerList")]
public class EnemyList : ScriptableObject
{
public EnemyPrefabInfo[] List;
}
[Serializable]
public struct EnemyPrefabInfo
{
public GameObject[] prefabs;
public float Difficulty;
}