25 lines
507 B
C#
25 lines
507 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(HealthComponent))]
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public class DestroyOnNoHealth : MonoBehaviour
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{
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HealthComponent health;
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private void OnEnable()
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{
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health = GetComponent<HealthComponent>();
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health.OnHealthZero.AddListener(OnDeath);
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}
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private void OnDisable()
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{
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health.OnHealthZero.RemoveListener(OnDeath);
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}
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private void OnDeath()
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{
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Destroy(gameObject);
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}
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}
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