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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestroyAfter : MonoBehaviour
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{
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[SerializeField]
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private float destroyInSeconds = 1.0f;
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public void Init(float delay)
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{
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this.destroyInSeconds = delay;
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Destroy(gameObject, delay);
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}
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}
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