fgm24/Assets/Scripts/Multiplayer/KickBackToSetup.cs

17 lines
431 B
C#

using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;
public class KickBackToSetup : MonoBehaviour
{
private void OnEnable()
{
if (NetworkManager.Singleton != null) return;
SceneManager.LoadScene(0); // Kick back to setup scene if MultiplayManager not initialized
Debug.Log("Back to setup scene with you!");
}
}