fgm24/Assets/Scripts/Multiplayer/NetworkManagerUI.cs

27 lines
711 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Netcode;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class NetworkManagerUI : MonoBehaviour
{
[SerializeField] private Button hostBtn;
[SerializeField] private Button serverBtn;
[SerializeField] private Button clientBtn;
private void Start()
{
hostBtn.onClick.AddListener(() => {
NetworkManager.Singleton.StartHost();
});
serverBtn.onClick.AddListener(() => {
NetworkManager.Singleton.StartServer();
});
clientBtn.onClick.AddListener(() => {
NetworkManager.Singleton.StartClient();
});
}
}