28 lines
680 B
C#
28 lines
680 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.Netcode;
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using Unity.Netcode.Transports.UTP;
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using UnityEngine;
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public class SteamVsLocalUI : MonoBehaviour
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{
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[SerializeField] private GameObject LocalUiHolder;
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[SerializeField] private GameObject SteamUiHolder;
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private void Start()
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{
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bool isLocal = NetworkManager.Singleton.NetworkConfig.NetworkTransport is UnityTransport;
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if (isLocal)
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{
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LocalUiHolder.SetActive(true);
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SteamUiHolder.SetActive(false);
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}
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else
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{
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LocalUiHolder.SetActive(false);
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SteamUiHolder.SetActive(true);
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}
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}
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}
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