fgm24/Assets/Scripts/Multiplayer/ZNetworkData.cs

13 lines
377 B
C#

using System.Collections;
using TMPro;
using UnityEngine;
namespace Assets.Scripts.Multiplayer
{
public abstract class ZNetworkData : MonoBehaviour
{
public static bool IsServer = false; // Only used during game setup. Do not use after
public GameObject LoadingText;
public void DisableLoadingText() { LoadingText.SetActive(false); }
}
}