13 lines
377 B
C#
13 lines
377 B
C#
using System.Collections;
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using TMPro;
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using UnityEngine;
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namespace Assets.Scripts.Multiplayer
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{
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public abstract class ZNetworkData : MonoBehaviour
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{
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public static bool IsServer = false; // Only used during game setup. Do not use after
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public GameObject LoadingText;
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public void DisableLoadingText() { LoadingText.SetActive(false); }
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}
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} |