35 lines
851 B
C#
35 lines
851 B
C#
using UnityEngine;
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using Unity.Netcode;
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[System.Serializable]
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public class Stick : INetworkSerializable
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{
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public Point A, B;
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public float desiredLength;
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public bool dead;
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public Stick() { }
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public Stick(Point pointA, Point pointB)
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{
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this.A = pointA;
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this.B = pointB;
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desiredLength = Vector2.Distance(pointA.position, pointB.position);
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}
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public Stick(Point pointA, Point pointB, float desiredLenght)
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{
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this.A = pointA;
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this.B = pointB;
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this.desiredLength = desiredLenght;
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}
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public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
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{
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A.NetworkSerialize(serializer);
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B.NetworkSerialize(serializer);
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serializer.SerializeValue(ref desiredLength);
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serializer.SerializeValue(ref dead);
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}
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}
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